INTERVIEW

Interview: Machinima Creators Matt Dominianni And Frank Dellario

Written by Toni Dimayuga
Published March 05, 2007
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A second reason for Ill Clan's excitement over their new relationship with Electric Sheep is that it further legitimizes the role of machinima in the entertainment and advertising industries. "It's a viable medium in itself," commented Dellario, who has 19 years of experience in real-life film production. Dominianni added that they had envisioned that machinima would expand beyond computer gamers and be experienced by television viewers as well.

Matt and Frank at UCSBWhen asked to compare between live-action film making and machinima creation, Dellario explained that the two mediums are actually similar, but each presents its own challenges. "The only difference here is that there's no camera; everything on the set is virtual...One of the main things that's easier is that live action is very expensive. The hard part is this convergence of live action film making and 3D graphics," explained Dellario, who provides a lot of insight on machinima creation on his personal blog.

Ill Clan's inclusion into the Electric Sheep Company family doesn't mean the end of Tra5h Ta1k. In fact, it signifies a new beginning. Dellario revealed that within the next few months, Ill Clan plans to bring Tra5h Ta1k live in Second Life, in front of a virtual studio audience. "I think it's going to be huge. It's the first, true, interactive, virtual show," said Dellario.

When asked for advice for aspiring machinima creators, Dellario offered some sage words. "Imagine that someone gave you a mini DV camcorder. There's a whole world out there. Whatever game engine you use, look around and find your story there. There's a bit of a learning curve and you don't have time to make everything from scratch. Start small. Second Life's a great place. Read up on it on machinima.com and machinima.org. If you're on a PC, get FRAPS by BEEPA. It's a program used to capture the videostream coming out of your video card."

Meanwhile, Dominianni offered a few quick but equally helpful tips. "If you know what your story is, focus on telling the story. Take a look at the movies you like and see how the camera moves. A mistake that people often make is that they move the camera in crazy ways."

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Toni is an Assistant Gaming Editor at Blogcritics Magazine. She's proud to be a gamer chick and a movie buff!
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Interview: Machinima Creators Matt Dominianni And Frank Dellario
Published: March 05, 2007
Type: Interview
Section: Sci/Tech
Filed Under: Culture: Advertising and Marketing, Gaming: Computer, Sci/Tech: Computers, Sci/Tech: Internet, Sci/Tech: Software
Writer: Toni Dimayuga
Toni Dimayuga's BC Writer page
Toni Dimayuga's personal site
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