REVIEW

Nintendo DS Review: Phoenix Wright Ace Attorney - Justice for All

Written by Aaron Auzins
Published January 30, 2007

While becoming a lawyer usually means six-plus years of college and a financial aid headache, Capcom once again makes taking the stand fun with its follow-up to the obscure Phoenix Wright: Ace Attorney on the Nintendo DS.

Titled Justice for All, the title comes to us as a direct port of the classic Japanese Game Boy Advance game Gyakuten Saiban 2 (which is actually a best-selling series re-releasing for the system in Japan - a new, fourth installment is actually in the works overseas, made exclusively for the DS). Unfortunately, gamers will have to take the port at face value as Justice for All carries over the same graphics and sound from its preceding hardware, but by no means does the visage of the title hamper its fun.

For those unfamiliar with the series, players assume the role of an up and coming defense attorney who seems to stumble upon the most peculiar of murder cases. While upfront, each defendant seems to be facing an open-and-close guilty verdict; it's up to Mr. Wright to make things right and unveil the real culprit in each case.

The cases feature courtroom and investigation phases, which unfold the truth behind each murder.

While investigating on scene, Phoenix will have to sniff out clues, testimonies and evidence in order to defend his client and reveal the truth behind each case. Investigations are done in first-person and unfold much like a classic point-and-click adventure. Players can examine the environment, talk to any person who might be nearby, present evidence and profiles for more information on a subject or move to another area. It's a simple premise made even simpler due to move over to the touch screen system.

In the courtroom, things really heat up, as players will face off against an uncanny cast of prosecuting attorneys including the whip-happy Ms. Von Karma and other characters that surface from Phoenix Wright's professional history. It's sink or swim in the courtroom as players will have to walk on eggshells to make every decision count as they are asked to prove certain scenarios and answer questions and theories regarding the murders. Mess up too much and it's to the slammer for your wrongfully accused client.

Justice for All unfortunately takes a hit in the number of cases from the original title (which featured a brand new case designed exclusively for the DS version), but even at four cases total, the game is deceptively long. Each case is split into multiple parts (which, thankfully, allows players to permanently save progress into a case) and chances are players will get stumped and pause to think things through, leading to deceptively longer playability than one might imagine. The cases also seem to stick to the brain as even after putting the DS down, you'll probably find the cases running through your head - "What the hell does a bottle of pepper have to do with anything?"

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Aaron Auzins, better known as "nestlekwik," is an avid gamer and collector who resides in Ohio. He has written video gaming reviews for The Northwest Signal, The Disclaimer, personal Web sites, GameFAQs, BitSmack and on Sony's invitation-only Web log - The Gamer Advisory Panel.
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Nintendo DS Review: Phoenix Wright Ace Attorney - Justice for All
Published: January 30, 2007
Type: Review
Section: Gaming
Filed Under: Gaming: Nintendo DS
Writer: Aaron Auzins
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