OPINION

Could Achievements Drive Game Quality?

Written by Graeme Smith
Published January 26, 2007

So before I get into my thoughts on achievements driving up game quality, I want to make a few definitions. Not that long ago, there were definitions given to different types of gamers. Gamers were basically split into two groups. You were either a hardcore gamer, or you were casual.

These are terms that I've used in the past, but never been completely comfortable with to be honest. In the past I would have considered myself to be a hardcore gamer. There was a time when an MMORPG on the PC could take up five to six hours of every day during the week, and then eight to ten hours on a Saturday and Sunday.

At the time I thought it was great and thoroughly enjoyed playing the games that I was. The flipside of this are the people who would maybe pick up a new game every couple of months and play that for a bit. These were the casual gamers.

I think that the time has come now for these terms to be changed, and whilst I'm not advocating that these become the "new terms", I'm going to use three new definitions of gamers in this article. The people who still spend all of their free time playing games I will refer to as Frequent Gamers.

At the other end of the scale, there are still the people who will only pick up a game every now and then, and I'm going to call these Occasional Gamers. However, I think there is a third category of the gamers right in the middle. This is the category that I now find myself in. These are the Regular Gamers.

Regular Gamers still have a passion for games, but they are older than they used to be, and now have other commitments that take up their time (such as a family as in my case). They still play games as and when they can but they don't play them "all day, every day".

It's these regular gamers that I think now make up the majority of the gaming community. Gaming has become a far more acceptable pastime in recent years, and you're no longer branded as a geek or a nerd just because you play games.

Sony have gone a long way to making gaming more acceptable with the success of the Playstation 2, and you only need to look at the amount of people who now have handheld consoles or play games on their phones to see that gaming is everywhere.

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Graeme is a 30-something living in the West Midlands in the UK. A gamer since he was young, he now doesn't have enough time to play games or take photographs because he spends time with his family. Graeme also owns and runs The Psychotic Monkey.
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Could Achievements Drive Game Quality?
Published: January 26, 2007
Type: Opinion
Section: Gaming
Writer: Graeme Smith
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Comments

#1 — January 26, 2007 @ 17:24PM — Matt Paprocki [URL]

I see it as the opposite. You play longer and buy more games simply for the points, especially for the hardcore set.

Not that I'm guily of this.

Never.

Stop looking at me kike that.

#2 — January 27, 2007 @ 03:45AM — Graeme Smith [URL]

I couldn't agree more Matt. For the hardcore gamer I'm sure that games with easy points (Madden 06 or King Kong for example) will be bought just for the points. However I think a lot of what were hardcore gamers in the past no longer are, and I do believe that there are far more regular gamers now than hardcore gamers. I guess we have to wait a few years and see how things play out...

#3 — January 28, 2007 @ 08:28AM — Ken Edwards [URL]

I think that well thought out achievements add to the game's experience. Dead Rising has some great ones.

Can bad achievements hurt a game? Depending on how good the game is, I think they can.

But to put it bluntly, we are all achievement whores one way or another (then there is Paprocki up there, well... nevermind).

Microsoft sure added a lot of replayability to games. I wish Sony and Nintendo copied the achievement point concept.

#4 — January 29, 2007 @ 14:13PM — Dynamo of Eternia

I have to say that I strongly agree with how this article describes the problems with labeling people as Hardcore or Casual gamers, and how this other set of 3 labels would work much better.

I, myself, would be a 'regular' gamer. I am someone who has many systems and the ability to purchase games, etc, but I don't play every day due to having other things within my life that I have to do.


However, speaking as an Xbox 360 owner, the achievements do little for me (infact, I kind of find them annoying), and I really hate the whole concept of the collective gamers score. I'm probably in the minority here, but they seem ridiculous to me.


Let me elaborate-

I look at it like this. I have Xbox 360 and Lego Star Wars II for it (amongst other games). I personally want to play Lego Star Wars II uninterupted. And to me, when this little system-specific achievement box pops up in the middle of my game, that's an interuption. It's something popping up and covering (even if only a small portion) of my screen that should be dedicated to this game with other junk that I personally don't care that much about.

It would at least be nice if the system kept track of the achievements without disrupting my game to tell me that it is doing so.

I guess I look at it like this-

playing Lego Star Wars II on Xbox 360, PS2, Xbox, or Gamecube should be no different than watching Superman Returns on DVD, HD-DVD, or Blu-Ray.

It should be as close to the same experience as possible from format to format when just watching the movie straight forward, with the only difference being a clearer picture for the high-def versions.

In the case of Lego Star Wars II, it should be the same experience, except for the graphics being a little better on 360, and the button configurations and in-game button labels being specific to the controller of that system (because you really can't avoid that). But, there shouldn't be little system-specific messages popping up, interupting my game.

I wouldn't want to have a notice popping up giving me a "Blu-Ray Achievement" for watching Superman Returns in that format, when I wouldn't have to put up with that crap on the other competing formats.


Now, as a gamer, do I like knowing what I've done and unlocked? Sure. But the game, itself, tells me what % of everything that I have unlocked, I don't need the 360 achievements to do that for me.


But all in all, if it wasn't for the little pop-up messages telling me that I've unlocked an achievement, then the achievement system itself wouldn't bother me too much.



But, I do strongly hate the whole gamerscore thing.

It's just such a subjective thing. How can you accurately say that playing one game equals this many points, and playing another equals that many points?

How can they say that you get this many points for playing Lego Star Wars II, and that many for playing Gears of War when they are two completely different types of games? How can you accurately say how many points out of a collective score each game (and how much you've done in each game) is worth?

Each person is going to own/play a unique combination of games, in many cases spanning multiple genres, and not always in equally balanced amounts in each of those genres. I don't think it's fair to say that the sum total of person A's overall 360 gaming experience is worth this many points, and person B's is worth another amount. It's very arbitrary. One person could play a bunch of easy games while someone else could play a handful of harder ones, and the one playing the easy games could have a higher score from just shear volume.


And what's worse, go to an Xbox specific web forum, and people get all elitist over these scores.

On Xbox.com, people can link up their Xbox Live gamerscore to their web forum screen name, and have it listed there. And if someone just signs up for the forum (and either doesn't have a gamerscore, or just doesn't have their system hooked up to Xbox Live), the others treat that person like they are scum or something. And over what? A collective number that in the long run means nothing.


It just creates an arbitrary and illogical cast system amongst gamers, IMO.

To me, it takes the existing problems of labeling people as Hardcore gamers or Casual gamers, and bumps those problems up to a much, much, MUCH higher level.

#5 — January 29, 2007 @ 14:44PM — Graeme Smith [URL]

Hi Dynamo,

thanks for your well written comments. They certainly throw up a few good arguments in there. I fully appreciate what you're asying about how subjective a gamerscore is. I guess these things can be as subjective as you want them to be. I'm probably 7th or 8th out of the 30 odd people on my friends list but I don't use my score as bragging rights. I actually find it's quite good in seeing how other people are progressing with games compared to how I am doing.

Also I think the fact that some games are well known for their easy points (King Kong and Madden 06 for example) means that people almost disregard the points in these games. If you then look at Maddon 07 the amount of gameplay needed to get a similar number of points is way more, and on this point I think EA have gone too far in the opposite direction. I guess it'll all balance out.

I find that achievements (if you know when they are coming in a game) add a certain amount of pacing to the game. As I've said I'm now a regular gamer rather than hardcore, and the 30-40 minutes a night I manage to grab always feel better if I can add to my gamerscore as I feel like I have, if you'll pardon the pun, achieved something. I'm currently playing through Marvel Ultimate Alliance and knowing when the next achievement is coming does help to keep the pace of the game and hold my interest.

I guess with this, like everything, it's horses for courses. I absolutely love the achievement system and for me this sets the 360 versions of games ahead of other versions, howvere I do appreciate that one person's hero is another man's villain.

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