REVIEW

Xbox Live Arcade Review: Heavy Weapon - Atomic Tank

Written by Matt Paprocki
Published January 22, 2007

Beginning life as a Flash game, PopCap's addictive formula arrives in shooter form as Heavy Weapon. Harkening back to the classic one man vs. everyone genre, Heavy Weapon is one shot shy of being considered brilliant. It's a wonderful homage, original, and impossible to stop playing.

Controlling a souped up, world saving tank, players roll automatically to the right as various planes and helicopters look to end your heroics. They'll attack relentlessly with a wide variety of weaponry, doing all they can to overwhelm a player who thinks blinking is a smart move. Levels continually bring with them new threats to keep things fresh.

Likewise, the player's tank can fire back with an equal level of explosive shots. As missions are completed and classic boss patterns are countered, you'll earn points. Each one can be used to purchase higher-level offensive powers. How you choose to power up is critical to your progress, and this fun addition is the hook that keeps you coming back.

To add an additional layer of strategy, those points can be swapped out should you find a weapon not to your tastes. Also, if you are defeated while in a stage, you can always make adjustments before heading back in thanks to the game's forgiving continue system. A friendly helicopter will pop in from time to time to replenish shields or offer a speed boost.

Controls are spot on and simple. While the glut of right analog stick shooters on the Live Arcade has created their own sub-genre, Heavy Weapon receives a pass for how satisfying they are. Enemies explode with alarming frequency, giving the player a false sense of being more powerful than they are. Right at the moment you feel safe and sure of your weapon selection, a new foe pops in to let you know how vulnerable you can be.

Nine levels make up the campaign initially, until a rather weak plot twists bumps that up to eighteen. If these were new adventures, the extended length would be welcome. Sadly, more than likely due to the title's flash roots, this simply starts the game over from level one with a tougher set of enemies. Heavy Weapon already suffers from a typical repetition issue for a shooter. This only extends that problem, along with only one music track.

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Matt Paprocki is the former reviews editor for Digital Press. The deep game collection, which spans nearly 30 systems and 2,000 games, lines his walls for research purposes. Matt strives to bring credibility to video game journalism, and to aid the industry in becoming respected with all forms of entertainment media. He currently freelances for GameArgus.com and MultiPlayerGames.com.
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Xbox Live Arcade Review: Heavy Weapon - Atomic Tank
Published: January 22, 2007
Type: Review
Section: Gaming
Filed Under: Gaming: Xbox 360
Part of a feature: Xbox Live Arcade Games
Writer: Matt Paprocki
Matt Paprocki's BC Writer page
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#1 — January 23, 2007 @ 21:25PM — Ken Edwards [URL]

I am so sick and bleeping tired of the retro ports by now. The recent rash of *original* games on XBLA are great. Too bad they had to mess up their streak with New Rally-X and Ms. PAC-MAN.

Lumines Live! add-ons this week are great additions too.

#2 — February 2, 2007 @ 13:10PM — Ken Edwards [URL]

Congrats. your article was chosen for the Editors' Picks this week.

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