REVIEW

Nintendo DS Preview: Lunar Knights

Written by Aaron Auzins
Published January 15, 2007

Lunar Knights will shed a new light on the Nintendo DS, continuing from where the incredibly innovative Boktai games for the GBA left off.

A product from the designers of Kojima Productions, Konami's Lunar Knights will feature two player-controlled characters in a real-time action RPG.

One of the characters, much like in Boktai, utilizes the sun, which powers his firearms, while the other sword-wielding adventurer gains his power from the moon. Both have access to devastating elemental attacks through the use of the touch screen and microphone.

Instead of utilizing an on-cartridge light sensor this time around, game play is affected by an in-game day/night cycle complete with varying weather that all change the game play. The title is promised to feature a few different modes of play as the characters explore, build stats and skills and solve puzzles.

Taking advantage of the Nintendo DS's capabilities, three-dimensional flight segments will get players' trigger fingers going in order to dispose of the remains of undead enemies. Lunar Knights will also feature fully-animated cinematics from Studio 4 Degrees (Memories, The Animatrix).

The game will feature a two-player mode although no specifics have been revealed.

Currently, Lunar Knights from Konami is slated for a February 6 release.

Aaron Auzins, better known as "nestlekwik," is an avid gamer and collector who resides in Ohio. He has written video gaming reviews for The Northwest Signal, The Disclaimer, personal Web sites, GameFAQs, BitSmack and on Sony's invitation-only Web log - The Gamer Advisory Panel.
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Nintendo DS Preview: Lunar Knights
Published: January 15, 2007
Type: Review
Section: Gaming
Filed Under: Gaming: Nintendo DS
Writer: Aaron Auzins
Aaron Auzins's BC Writer page
Aaron Auzins's personal site
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