BC Magazine 2006 Game of the Year
Published January 14, 2007
Runner Up: Company of Heroes
Mac Game of the Year
Winner: Civilization IV
Synopses: Cameron Graham
As far as Mac gaming goes, 2006 has been a good year. We've seen Wingnuts 2, a great sequel to a great arcade game; Redline Racing, giving a much needed boost to the Mac racing lineup; and Sketchfighter 4000 Alpha whose clever graphics sucked us in at first sight.
So choosing the best game of the year has been harder than usually this time around. However, with its gorgeous graphics (if your computer can handle them), infinite replayability, and it-will-take-over-your-social-life addictive game play, Civilization IV edged out the competition to score our nod for Best Mac Game of 2006.
Runner Up: Wingnuts 2
GBA Game of the Year
Winner: Drill Dozer
Synopses: Matt Paprocki
No one played Drill Dozer. This Game Freak developed platformer came far too late for a lagging Game Boy Advance audience now hooked on licensed Nickelodeon titles, not fresh and inventive efforts like this.
That makes it all the more special. The rumble built into the cart isn't a gimmick, it genuinely enhances the game play. Taking a giant drill and disposing of enemies from all angles never gets old. It shows the life, imagination, and ideas still left in the realm of 2-D.
Runner Up: Yggdra Union
GameCube Game of the Year
Winner: Legend of Zelda: Twilight Princess
Synopses: Jason "Njiska" Westhaver
If ever there was a case of winning by default this is it. Not only is Twilight Princess a class A title with one of the strongest first party IPs in the industry, it had no real competition for GOTY.
Like a steroid shot to the Gamecube's figurative ass, Zelda arrived at the very end of the the system's life to give it one last glorious push towards the finish before its heart explodes leaving it dead just like so many systems before it.
Though it's the exact same game we've play a thousand times before it's still just as entertaining. The Gamecube version also holds the honour of being the originally developed version meaning the game feels natural, you don't have that tacked on feel that's ever present when trying to play the game on the Wii.
You also get the original map layout, not the reversed one that appears on the Wii for some ridiculous reason. Art design is hands down the best the franchise has ever seen and truly some of the most beautiful ever witnessed on the Cube or any other system in its generation. The Legend of Zelda: Twilight Princess is everything a good game should be, and even if it wasn't, it'd have still won 2006 Gamecube game of the year anyways.
- BC Magazine 2006 Game of the Year
- Published: January 14, 2007
- Type: News
- Section: Gaming
- Filed Under: Gaming: News
- Writer: Ken Edwards
- Ken Edwards's BC Writer page
- Ken Edwards's personal site
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plz send me magazine of ps2 games plz plz plz













I really enjoyed Sketchfighter on the Mac, but it really isn't in the same league as Civ 4. Decent picks overall.