Interview: Dennis Lee of Konami, Discussing Elebits
Published December 12, 2006
Everyone's cursor is on the same screen, so players can decide how often they want to change what player has control of the camera. The action can get amazingly frantic in multiplayer mode, with objects flying all over the stage and capture gun beams shooting in every direction. It's a great change of pace from the single-player game that puts the players' reflexes and aim to the test!
Aaron: What types of environments will players be able to seek through during the course of the game? How will the environments change and what kind of interaction can be had as the players capture Elebits?
Dennis: The game begins in the main character's home, but you'll also make it outside the house and explore different areas throughout the city. There's a lot of variation in the levels and even a major twist about halfway through the game that I don't want to spoil.
Players can interact with different object as they collect more Elebits and wattage. For example, players can put a turkey in an oven, turn it on and watch as Elebits pour out at the temperature increases.
There are a lot of great puzzles like this throughout the game for the player to figure out that push the game's interactivity in some really fun ways.
Aaron: What was it like for you to work on the company's first title for the Nintendo Wii? What are your impressions of the system?
Dennis: From my impressions of Elebits and some of the launch titles, the Wii is a great new system. Nintendo has delivered on its promises to create an entirely new gaming experience and I look forward to seeing what new properties and game play mechanics emerge as a result.
Elebits is one of the first games that was created from the ground up for the Wii so I hope people get a chance to try it and find out what the system can really do from a creative standpoint.
Aaron: Once again, thank you for taking the time to talk to us about Elebits by Konami for the Nintendo Wii. Good luck to you and your team as the title releases Dec. 12.
Dennis: Thanks Aaron. I hope you and your readers enjoyed learning more about Elebits.
- Interview: Dennis Lee of Konami, Discussing Elebits
- Published: December 12, 2006
- Type: Interview
- Section: Gaming
- Filed Under: Gaming: News
- Writer: Aaron Auzins
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