REVIEW

Nintendo Wii Review: Red Steel

Written by Jason "Njiska" Westhaver
Published November 28, 2006

At the Wii launch, two titles were on the minds of gamers everywhere, The Legend of Zelda and Red Steel. Despite being a third party title by French developer Ubisoft, Red Steel won over the crowds of Nintendo fans the very first time it was demoed, just because of its amazing styling and intriguing control scheme. Now that we're finally able to play it, it's easy to say the game lives up to expectations.

The first complaint many people try to levy against Red Steel is that it has poor aiming sensitivity. This is by no means a fair comment. While the control scheme may be a bit of an adjustment for most gamers who are used to using an analog stick, it's by no means hard to master and if you take your time and experiment with the sensitivity you should be able to find a setting that works for you.

Occasionally the aiming cursor will jump a few inches on the screen, which did make things a little difficult. However upon further investigation, I discovered this was the fault of the Wii Remote getting confused by the light bulb above my TV. Upon removing excess light the game controlled perfectly.

Grenades, while less refined, also take advantage of the Wii's unique controls by allowing you to toss them or roll them along the floor depending on the movement of the Nunchuk.

Sword controls are a little stiff, and not necessarily the most responsive, but provide quite the exhilarating experience, especially later on when the fights get very fast and very intense. Waving the Wii Remote in any direction will trigger one of several predefined slash animations, while waving the Nunchuk causes you to block or parry.

Aside from that the rest of the controls are standard. A focuses and you can lead forward to zoom. C Jumps, Z ducks, and the analog stick moves you around. Shaking the Nunchuk opens doors and reloads.

Some have complained about your inability to simply pull out your gun during a sword fight, while others claim that having an enemy bow down before you when you show mercy is unrealistic, but any one with those complainers simply doesn't understand Yakuza culture.

The reason you never draw your gun during a sword fight is simply because it's not an honourable action. The same holds true for the enemies bowing down and surrendering after you show mercy, it's a since of respect. The concept may seem odd to western audiences but it adds an extra layer of authenticity to game.

Granted, it doesn't quite make sense to see thugs in a car shop following these rules, but aside from one or two missions most of your battles are against Yakuza and in those cases its perfect.

Story wise you'll be getting a standard Yakuza tale of betrayal and revenge. Things start off in America where you're meeting your fiancé's father for the first time, however things quickly go to hell as you're attacked but an unknown group of Japanese men. Your fiancé gets captured and her father is left for dead.

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Jason Westhaver is your average beer swilling, hockey loving canuck, born down east on the south shore of Nova Scotia. As a life time gamer, avid cinema fan, and fierce Red Tory (think right of centralist), he has become known for his strong views, fierce logic, compulsive megalomania and slight alcoholic tendencies (by Canadian standards).
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Nintendo Wii Review: Red Steel
Published: November 28, 2006
Type: Review
Section: Gaming
Filed Under: Gaming: Nintendo Wii
Writer: Jason "Njiska" Westhaver
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Comments

#1 — November 28, 2006 @ 08:16AM — Kirk

I completely disagree with this article. The turning in the game is atrocious. Its slower than with dual analogue. Also, i have no light interferences or anything of that nature, and my cursor still jumps around, making it very hard to shoot. This game has a run-and-gun style of play, but a sloooow control scheme that doesn't fit. The bounding box that controls the turning of the character is so far toward the edges of the screen it is difficult to use. CoD3 for the Wii got it right with the bounding box size. Also the farther from center you go in that game the faster you turn, which is very nice. I would give this game a 2 out of 5 stars at best, because on top of all the complaints everyone seems to have, the worst part is that the game is not fun.

#2 — November 28, 2006 @ 11:39AM — Jason "Njiska" Westhaver [URL]

I have to disagree with you. I find the controls great and they are just the right speed. It'd be nice if the bounding box was a little better, but as far as i'm concerned Red Steel's controls are on par with the aiming system of Golden Eye which itself had a slow turn speed compared to some twitch shooters.

Oh and the game is fun. Just look at all of the comments in the other review making that claim.

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