REVIEW

Nintendo Wii Review: Tony Hawk's Downhill Jam

Written by Matt Paprocki
Published November 27, 2006

A strange mix of EA Sports Big SSX series and long forgotten ESPN Extreme Games on the PS1, Tony Hawk's Downhill Jam is a complete departure for Activision's franchise. This new spin on the game is a fantastic run that feels fresh, unique and different enough to make it a worthy addition to Tony Hawks's paycheck. Activision has crafted a winner.

Instead of a focus on absurd goals and tricks, Downhill Jam is a racing title. The superb sense of speed across a rapidly changing level design is the addictive hook that keeps you playing. The basic trick system is in place, and occasionally crucial depending on the style of the race.

The single player game is about advancing through different tiers of challenges, earning new boards to increase stats and gaining new medals to level up. Challenges vary from races, to destructive runs, to knocking over as many pedestrians as possible. Each proves different enough to make them feel separate even when barreling down a familiar track.

Controls are tailor made for the Wii. The remote is held sideways, and turning it logically turns your skater. Tricks are performed with the 1 and 2 buttons, while a special trick can be activated with the A button when a meter has been filled. There is also a boost available that fills as you trick. Shaking the remote activates it, though it has a tough time registering and it's difficult to turn and tip at the same time.

Downhill Jam is geared for a younger audience. It's nearly impossible to wipe out when landing. Randomly pressing buttons can get you through the early races as long as you pay attention to the turns. Damage is dealt by other riders who can knock you over or by hitting stationary objects that are unbreakable. Getting reset requires a rapid shaking of the controller.

Levels are crammed with shortcuts, and in later runs, you'll need to know the position of each to make it through. Exploration is a heavy risk however. Going even slightly off course can result in race altering disorientation, and it's far too difficult to recover after hitting a wall. You're better off wiping out since resetting on the track requires a press of the - button which is deep on the remote and hard to hit without losing precious seconds.

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Matt Paprocki is the former reviews editor for Digital Press. The deep game collection, which spans nearly 30 systems and 2,000 games, lines his walls for research purposes. Matt strives to bring credibility to video game journalism, and to aid the industry in becoming respected with all forms of entertainment media. He currently freelances for GameArgus.com and MultiPlayerGames.com.
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Nintendo Wii Review: Tony Hawk's Downhill Jam
Published: November 27, 2006
Type: Review
Section: Gaming
Filed Under: Gaming: Nintendo Wii
Writer: Matt Paprocki
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#1 — November 29, 2006 @ 11:51AM — Phillip Winn [URL]

I'm beginning to REALLY want a Wii. Sigh.

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