Graphic Novel Review: Shatter
Published November 13, 2006
Most scientists agree that there are four universal forces. These are the most powerful forces in the universe, starting with strong nuclear force which is the most powerful but affects things over the smallest distance. The middle two are weak nuclear force and electromagnetic force, and these are followed by gravitational force, which is the weakest of the four, but affects things over the longest distance.
Coming in just under gravitational force, however, is an unspoken fifth universal force that is the true glue that binds the universe together. Gravity be damned, that force is nostalgia. Anyone who doubts this can go find out about Michael Bay's newest project, then get back to me.
Writers as varied as Garrison Keillor and Michael Chabon have built their careers on nostalgia. Artists like Alex Ross and Steve Rude have careers steeped in it, and let's not even get into the careers of Norman Rockwell, Stan Lynde, or Charles M. Russell.
Nostalgia is everywhere. Sometimes it's a force for good, like Palisades Toys re-introducing Micronauts, and sometimes it's pure evil, like the aforementioned Michael Bay project. In comics, that unrelenting need to recapture a bit of history is obvious in works like The Watchmen, The Dark Knight, Maus, The Sandman, Acme Novelty Library... I could do this forever.
Back in the '80s there were several comics that I followed with the fervor of a hyper-motivated religious zealot. I tried never to miss an issue. For the record they were American Flagg, Badger, Nexus, Grimjack, Mage, Cerebus, Starslayer, Miracle Man, and of course The Legion of Super Heroes. I'm sure there were others — The Rocketeer when it came out, Mars was periodically entertaining, occasionally Dynamo Joe and The Elementals. I'm getting misty-eyed just thinking about them.
Then there was Shatter. My best friend Will followed this thing devotedly. He bought every issue, and even followed Mike Saenz on to Donna Matrix. It took nearly a year of his browbeating me with this series before I finally gave it a chance. It was good. It didn't exactly blow my socks off or anything, but I liked it well enough. Peter Gillis' plot was a bit pedestrian, a futuristic crime noir complete with the cliched hardboiled hero and the femme fatale. It was obvious that Gillis was a Blade Runner fan, and that was just fine by me.
From a story standpoint, Shatter didn't exactly set my world on fire, but the artwork was a different story. Working with an Apple MacIntosh and a dot matrix printer, Mike Saenz made magic. He pulled light, depth, and shadow from a device that only a few years before could barely repeat the word "run" on an endless loop until you hit the escape button. This was something new, exciting, and endlessly interesting. It was the first time a comic had ever been produced using a tool that 22 years later is an integral part of the art form.
- Graphic Novel Review: Shatter
- Published: November 13, 2006
- Type: Review
- Section: Books
- Filed Under: Books: Thriller, Books: SF, Books: Comics and Graphic Novels
- Writer: Dan Traeger
- Dan Traeger's BC Writer page
- Dan Traeger's personal site
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This article has been selected for syndication to Advance.net, which is affiliated with newspapers around the United States. Nice work!