REVIEW

Xbox 360 Review: NBA Live 07

Written by Matt Paprocki
Published September 30, 2006

After a disappointing freshman outing on the Xbox 360, EA Sports sends another NBA Live title to this console feeling unfinished, sloppy, and lacking in focus. This isn't simply another edition of NBA Live; it's a butchered game of basketball. Basic fundamentals of basketball game design are completely absent, and the only decent addition is one that should have been standard in the 2006 edition.

Everything NBA Live 07 does right, it does off the court. Integration with ESPN has been taken to unparalleled levels. If signed into Xbox Live, the user will immediately hear the latest update from ESPN Radio once into the menu system. Other shows from their on-air radio programming are available at the user's request. Text based articles can be pulled up instantly, and full streaming video of the days hottest stories load when selected.

Actual menus take the same concept from last year. You're still able to run and shoot with the cover athlete (Tracy McGrady graces the box art) while waiting for the loading to complete. This has been updated to become relevant to the menu option being selected. Choosing All-Star Weekend causes the mechanical practice court to open up to a vibrant, celebratory backdrop.

Sadly, that's the final positive you'll hear about NBA Live 07. There are few adjectives to describe the abysmal gameplay, completely destroying progress made over the last five years. Everything about EA Sport's famed basketball effort has been crushed.

Immediately apparent is the stilted animation. Jump shots seem as if they're missing frames, leading to a feeling of not being in full control. Running with a speed boost causes players to duck into an unnatural position from the waist. Routines for Superstar moves, including various dekes, shots and player specific passes are frustrating due to their abnormal speed. They're performed with the left bumper and analog stick, making it difficult to pull off the proper maneuver.

Nagging gameplay quirks are everywhere. For a second year in a row, the camera system is inexcusable. The default view is not only impossible to use to judge depth (you'll find a lot of shots end up hitting underneath the backboard), it's called broadcast. Never, anywhere in the world, has a NBA game been shown on television using this behind-the-backboard disaster for the full 48-minutes. Worse yet, it's the default for the title's laggy, inconsistent online play.

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Matt Paprocki is the former reviews editor for Digital Press. The deep game collection, which spans nearly 30 systems and 2,000 games, lines his walls for research purposes. Matt strives to bring credibility to video game journalism, and to aid the industry in becoming respected with all forms of entertainment media. He currently freelances for GameArgus.com and MultiPlayerGames.com.
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Xbox 360 Review: NBA Live 07
Published: September 30, 2006
Type: Review
Section: Gaming
Filed Under: Gaming: Xbox 360
Writer: Matt Paprocki
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Comments

#1 — September 30, 2006 @ 05:50AM — Ken Edwards [URL]

OK, let me get this strait. What your saying is, you didn't like this game, and people should pick up NBA 2K7? Right?

How in the world could EA mess up their NBA franchise so badly. I can't wait to try Live 07 now, just to see first hand how horrible it is.

Until then, I will keep playing NBA 2K7. It might not have ESPN radio, but its got game.

#2 — September 30, 2006 @ 17:01PM — great review

this is the same person from the MADDEN REVIEW THAT WENT CRAZY...but this time, i belive this was a great review.

nba 2k7 is better, but not as much of a big improvement from the previous game. but overall great job.

#3 — October 1, 2006 @ 00:02AM — Ken Edwards [URL]

Indeed you are correct, 2k7 is just a solid update. I expected the same out of Live 07 too, oh well.

#4 — October 1, 2006 @ 15:10PM — NBA live fan do or die

NBA live 07/ xbox 360, I expected better graphic but not quite, players look smughed at some points, 06 graphics was better. over all i still enjoy the game play better then 2k7 cause i have more total control of my ball handler and moves are on point if masterd. A little glitches here and there but i can live with that till next year. But graphics is a must.

#5 — October 1, 2006 @ 19:50PM — Ken Edwards [URL]

You must not use Isomotion in 2k7, of which they added to this year again.

#6 — October 2, 2006 @ 00:56AM — Matthew T. Sussman [URL]

Magic Johnson's Fast Break is always a good play.

#7 — October 2, 2006 @ 17:44PM — is it just me or is 2K in the lead for next gen sport games?

this is evident what happend to EA, sure they have the nfl madden, but thats because they got the rights to the nfl.

good luck to both companys but 2k looks to be in the lead in terms of sport games.

#8 — October 3, 2006 @ 20:51PM — Steve

u guys are sick 2K7 dose not have anything on Live gameplay wise isomotion is a joke and I just played 2K7 on 360 yesterday. With live I have full control to cross you over or fade away on you at anytime. Isomotion u have to hold the right bumper and the left anlong stick and its unresponsice with live I can be standing still and still cross you over. Yes 2K7 dose alot of things right but they still cant mess with live and the right analog stick with player controll.

#9 — October 5, 2006 @ 07:28AM — Ken Edwards [URL]

Check out the NBA Live 07 petition over at nbalive.org. It sounds like a lot of people are upset with EA's 07 showing.

#10 — October 7, 2006 @ 17:34PM — Matt Paprocki [URL]

Steve: So because the crossovers are easier makes it a better game? It's okay that Tony Parker can slam it over Shaq at will? It's okay that shot percentages are in the 70s?

Seriously, if a crossover is the reason for playing Live, then you're not a fan of the sport.

#11 — January 11, 2007 @ 17:40PM — BB Gamer

This is the worst game ever. I used to love EA hoops games.

Are they going to screw up EA March Madness 2007 this bad too?

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