REVIEW

Xbox Review: ProStroke Golf - World Tour 2007

Written by Matt Paprocki
Published September 21, 2006

Prostroke Golf is dangerously close to being the single greatest video game rendition of golf ever made. Its swing mechanic is deep, involving, and handles every aspect of the game properly. Unfortunately, this is a title that collapses on itself anywhere outside of the swing mechanism.

It's apparent from the beginning how lacking Prostroke is. There's no player creator aside from a few standard models and an alternate outfit. Left-handers are left out entirely; Online play is absent; Only two real courses are included; The pros will only be recognized by die-hard golf fans; The career mode has numerous useless features; and there's only one music track for each portion of the game. The sad thing is, that's still not covering everything wrong with the game.

Thanks to its ingenious swing system though, Prostroke Golf is saved from being a total loss. Aside from expensive arcade simulations that use real clubs, this is as close as it comes to the real thing when using an analog stick. Both analog sticks are used in conjunction with each other, which is what allows this to become a deep, challenging simulation.

The left stick shifts your body weight; the right stick swings. As this is done from a stationary first-person viewpoint, the sticks need to be moved left to right instead of a more familiar up and down. Setting up a shot allows for the opportunity to pull out of any desperate scenario.

It's not always a matter of pushing both to the right and then to the left while staying as straight as possible, that's the only way to attain full power, and of course, that's not always what you'll need. Spin is put on the ball by shifting your weight to either side and holding it there. An easy to use indicator lets you know loft, spin rate, or possible miss-direction.

You can also hook the ball around objects using the left stick. As you move the analog, you'll see your virtual wrists move along with it, in addition to the weight shift. The d-pad comes into play to set your feet and their position for flop or punch shots, and can add to the degree of curve you need. Hitting X can adjust power on the swing when needed. Combined, this is as in-depth as video game golf can possibly be.

Putting isn't quite as deep, however, as you'll be given a grid, green height, and distance. Break is rarely significant even though the moving lines on the grid make it seem like it. Obviously, spin, loft, and stance play no role here, so this is an activity set to the right analog stick only.

Even for an experienced pro, Prostroke can be brutally difficult. Years of EA's Tiger Woods franchise has made a score of 48 possible and not that difficult to obtain. You'll be lucky to be under par after 18 in this Oxygen Games developed sim.

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Matt Paprocki is the former reviews editor for Digital Press, a video game website with an appreciation for the retro side of the industry. The deep game collection which spans nearly 30 systems and 2,000 games line his walls for research purposes. Matt strives to bring credibility to video game journalism, and take it in a new direction to aid the industry in becoming respected with all forms entertainment media. He currently freelances for GameArgus.com and MultiPlayerGames.com.
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Xbox Review: ProStroke Golf - World Tour 2007
Published: September 21, 2006
Type: Review
Section: Gaming
Filed Under: Gaming: Xbox
Writer: Matt Paprocki
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