PSP Review: LocoRoco
Published September 11, 2006
Chuppa Chuppa is a lot more challenging, and fun.
The third "mini-game" is a lightweight level editor. Unlocking this will take some time, but is well worth it in the end.
The LocoHouse is not exactly a level editor, but more of a Rube Goldberg machine. There are three sizes of houses, two must be unlocked. You must create a contraption for a LocoRoco to travel through. Placed in different spots in the LocoHouse are more pieces. So building by trial-and-error is the name of the game here.
Additionally you can share your LocoHouse with up to 15 other people locally. Also supported is game sharing, where you can send levels of the game to someone else.
The use of mostly solid, all 2D graphics are used to their fullest potential. Transparency is used liberally, and well. The art style is unique, and sets this one apart from the rest.
There is one glaring issue with some of the stages. Reds and blacks bleed and cause ghosting. If the stage is all red, or all black, this is very noticeable.
Looking at the demo, and now the final game, you can see that most of the ghosting that was present in May is now gone in the final game. This is great, but I guess red and black ghosting could not be helped.
More than the graphics, the sound and music make LocoRoco what it is. Using a made up language, a choir of mostly children perform each track in the game. Each is distinct, with the scary Halloween sounding one being a personal favorite.
This game has charm in spades, that coupled with the new and innovative game play makes for a (devilishly cute) face for gaming. LocoRoco is by far one of the best experiences that can be found on the PSP. You could not ask for a better puzzle/platformer for on-the-go entertainment.
LocoRoco is rated E (Everyone) by the ESRB.
- PSP Review: LocoRoco
- Published: September 11, 2006
- Type: Review
- Section: Gaming
- Filed Under: Gaming: Sony PSP
- Writer: Ken Edwards
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- Ken Edwards's personal site
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