REVIEW

PSP Review: LocoRoco

Written by Ken Edwards
Published September 11, 2006
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After you perfect a stage, you unlock a time-trial for that stage. Here you just want to finish as quickly as inhumanly possible. The game has plenty to do for those looking for it.

The game is perfect for short bursts of game play. Most stages can be completed in five to seven minutes. The levels are all pretty uniform in difficulty, unfortunately. World 5 ups the ante a little, and the last stage can easily take 10 to 15 minutes to complete.

But if you are not blazing through the game, and you want to find all the hidden secrets there are, you could spend an extraordinary amount of time in the levels. I finished the game in just under 10 hours, but I am a very exploration-heavy gamer.

I still have plenty of collectables to find, which extends the game a lot. If you blaze through the game, just to get through it, expect only about five hours of play. That would really be a shame however, as you would be missing the point of a game like this.

During your journey, you will find five more colored LocoRoco that all have different voices and actions. As your LocoRoco perform the soundtrack to the game, changing LocoRoco changes the music.

One nice touch is when your LocoRoco are broken apart, they each sing a different part of the song, complete with lip sync.

Another downer for some, along with the lack of difficulty, is the repetitive levels. While you will find differing game play mechanics as you progress stage-by-stage, the stages are all one type or another. Each world has an ice stage, for example.

It is a shame that a lot of people will get caught up on this fact, as it does not detract from the game one bit.

The pink flowers you pick up are used as currency for the mini-games. To play these games, you must spend 100 of them. The end goal of Chuppa Chuppa and MuiMui Crane is to collect more pieces for your LocoHouse.

Chuppa Chuppa has you gauging how much power to use to shoot a LocoRoco through a winding stage without hitting an obstacle. One hit and it is game over. MuiMui Crane is like those crane games at the arcades where you move a mechanical crane to grab the best prize.

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Ken Edwards is the Gaming Editor at Blogcritics, and calls Breaking Windows home. Ken works part time for Student Publications at BGSU as the Webmaster and System Administrator. He is also a freelance web developer.

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PSP Review: LocoRoco
Published: September 11, 2006
Type: Review
Section: Gaming
Filed Under: Gaming: Sony PSP
Writer: Ken Edwards
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