REVIEW

Xbox 360 Review: N3 Ninety-Nine Nights

Written by Matt Paprocki
Published September 09, 2006

Running onto a battlefield covered with more enemies than blades of grass, the player slashes through hundreds of enemies with an extra helping of flash as a combo meter struggles to keep up with the sudden surge of violence. Once cleared, the mission objective changes, sending the player to another section of a map, equally as packed with adversaries. This is the epic scale of Ninety Nine Nights, capturing the sheer size of a conflict better than any other title before it.

The story is the interesting aspect here, certainly unexpected given the heavily action oriented design. While at times disruptive to the flow of the game play, to fully appreciate the reason for the battles, the choreographed cinematics tell multiple sides to the fantasy conflict.

Ogres, trolls, pwuks (annoying little frog-like creatures), and humans clash with their own purpose for sacrificing so many lives. As the story shifts to a different side, your previous actions take on an entirely new meaning.

Of course, in the midst of a fight featuring (literally) thousands of soldiers, one so massive you can have problems detecting your own fighter, the story can become transparent.

This is a game running more on the pure adrenaline rush it provides than the Xbox 360's hardware. Wild combo strings bring beautifully rendered maneuvers so satisfying, it takes time for your mind to adjust to a slower pace when you're done playing.

The obvious issue with N3 is the same one that follows other games of its type. Repetition can kill the entire experience. Opportunities to lessen this problem go untouched. New weapons use the same animation and combos.

Their actual effects are usually better viewed as a stats screen. The urge to increase the level of each character does prove to be a motivating factor, adding in an addictive hook. You'll go as long as you can tolerate pressing the X and Y buttons in various patterns.

With a near classic soundtrack, composed by multiple artists providing a backdrop to the action, you'll have the opportunity to control a squad of additional troops. While they add to the chaos of the battlefields, their actual involvement hovers around zero.

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Matt Paprocki is the former reviews editor for Digital Press, a video game website with an appreciation for the retro side of the industry. The deep game collection which spans nearly 30 systems and 2,000 games line his walls for research purposes. Matt strives to bring credibility to video game journalism, and take it in a new direction to aid the industry in becoming respected with all forms entertainment media. He currently freelances for GameArgus.com and MultiPlayerGames.com.
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Xbox 360 Review: N3 Ninety-Nine Nights
Published: September 09, 2006
Type: Review
Section: Gaming
Filed Under: Gaming: Xbox 360
Writer: Matt Paprocki
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Comments

#1 — September 11, 2006 @ 07:29AM — Andrew Ogier

Wow Matt, can't believe you actually agreed with me on this one. I really thought you were going to pick it apart.

Oh btw, if you think the game can be played through without dying in most levels, try the Another World setting once you've finished the game. I'm STILL trying to kill the King of Nights! It's an insanely difficult level, and I love it!

#2 — September 12, 2006 @ 06:49AM — Jason "Njiska" Westhaver [URL]

You're both insane. The game system is incredible and the depth of attacks is great. But what good is that when you're hammering at fodder all day. It's like shooting fish in a barrel with an OICW.

#3 — November 5, 2006 @ 04:20AM — Marcus

I'd like to find out if the game is good or bad... except that I can't get past the second mission. Somewhere in the midst of the second mission, both while I'm running to the next fight and while I'm in the middle of a massive fight, the game has this nasty habit of locking up on me. I've tried deleting it entirely and starting anew, and get the same results. Until I can actually experience the game without these issues, my comments are going to be extremely negative. So far, it sucks.

#4 — November 5, 2006 @ 10:48AM — Matt Paprocki [URL]

Sounds like and issue with the disc. Take it back and get a new one. I played through the entire game without a single lock up.

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