GameCube Review: Super Monkey Ball Adventure
Published August 15, 2006
Monkeys. Balls. Oh, the countless jokes I could make about the game’s title - Super Monkey Ball Adventure. Unfortunately for gamers, the real joke is this game’s tedious, fetch-questing adventure aspect.
Super Monkey Ball has always been known for its simple but frantic single player puzzle mode and its addictive and highly competitive multiplayer modes. While both of those elements are still present in Super Monkey Ball Adventure, they are hacked down in number and take a complete backseat to the chore that is the story mode.
In order to flesh out the puzzle mode, developer Traveler’s Tale added a full-fledged overworld environment to the game’s story mode. Things begin innocent enough with the Monkey Ball crew barbecuing bananas on the hottest day of the year. But when a mysterious “mechanical bird” flies overhead and crashes into the local lighthouse, the situation turns ugly when the monkey heroes not only have to investigate the crash but also find out why the joy of Monarch is missing.
With all of the monkeys’ joy gone, everyone on Jungle Island has a sudden dilemma and players will later discover the same has happened throughout the monkey world. For the most part, it ends up that almost all the monkeys are now missing something and it’s up to you to fetch it for them. While the idea seems good on paper, the big 3-D worlds just add an annoyance factor with extremely frustrating and mundane tasks.
The worlds' layouts consist of areas that are either completely flat or inclined and fail to capture the essence of speed or precision that the games before brought to the table. While some areas are easy to access, extremely awkward camera angles, poor collision, and a pretty much useless map will lead to a lot of frustration as players attempt to navigate the remainder of each world.
When a player does reach someone in need, missions sometimes just add up to trial and error and require a lot of exploration. While there are some enjoyable missions such as ones that require stealth and running down monkeys, they are mixed in with a huge number of missions that are nothing more than “collect this” and “find this.”
Players are also not able to take multiple missions and if you should fall off the map and fail the mission, your monkey comes back in a seemingly random location with the mission deactivated. You then have to track down the monkey in need once again and start the mission completely over. After failing a mission multiple times, the repeated process becomes quite annoying.
The frequent disc access will also have players banging their head against the wall. Every world is made of multiple sections, which require loading when going back and forth. Accidentally entering another section during a mission will cancel the mission and players will have to start from scratch no matter how far they are into the task.
On a good note, however, the large worlds will keep curious players rolling around for quite a long time. The landscapes are riddled with bananas that, when enough are collected, will help players accomplish a few more missions and — more importantly — purchase extras that will increase the number of features in multiplayer.
- GameCube Review: Super Monkey Ball Adventure
- Published: August 15, 2006
- Type: Review
- Section: Gaming
- Filed Under: Gaming: GameCube
- Writer: Aaron Auzins
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This thing is impossible to play because of the camera. You can't actually swing it around "through a wall." In other words, if there's a wall to your left, the camera cannot go in that direction at all. Imagine trying to jump blind, only to be required to restart the entire mission. Ugh.