REVIEW

Xbox Review: Real World Golf

Written by Matt Paprocki
Published August 12, 2006
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Putting is the games crippling flaw. There's no aiming necessary since the game automatically sets up the read and the line. The only concern, on any difficulty, is power. If the game was consistent, this might not be a problem. Unfortunately, when comparing the available practice swing to the real thing, it rarely registers the same.

That begins a small decline in the Real World Golf's entertainment value. Without online play, multi-player is cumbersome. While you won't need to switch until after one player is completely finished with their round, this means the opposing player is sitting around doing nothing for nine or even 18 holes.

The act of swinging itself will provide some problems as well. A taller person will have problems during their backswing since the retractable wires on the base are short. This could lead to a missed ball, accidental aim adjustment, or damage to the base. A powerful swing can lead to the same issues, lifting the entire base off the ground. Consistency is the final problem, registering different strength levels on swings that look to be perfect.

When it's working properly though, Real World Golf is a great console experience. At times, it definitely feels like the game was built around the technology instead of the other way around. Aside from that, this unique way to play video game golf is an easy purchase from those who have grown tired of EA's arcade style Tiger Woods franchise.

Real World Golf is rated E (Everyone) by the ESRB. This game can also be found on: PS2, PC.

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Matt Paprocki is the former reviews editor for Digital Press, a video game website with an appreciation for the retro side of the industry. The deep game collection which spans nearly 30 systems and 2,000 games line his walls for research purposes. Matt strives to bring credibility to video game journalism, and take it in a new direction to aid the industry in becoming respected with all forms entertainment media. He currently freelances for GameArgus.com and MultiPlayerGames.com.
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Xbox Review: Real World Golf
Published: August 12, 2006
Type: Review
Section: Gaming
Filed Under: Gaming: Xbox
Writer: Matt Paprocki
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Comments

#1 — August 13, 2006 @ 06:19AM — Bill Bobkins

The cables on the Gametrak are 3m long. Precisely how tall are these people who are having problems with the cable length during their backswing?

#2 — August 13, 2006 @ 11:10AM — Matt Paprocki [URL]

At around 6-2', during a high backswing, it happens almost every time. Obviously, you'd need to re-adjust your swing at that point. My buddy Mike did it nearly every time he took a swing. Needless to say he was frustrated pretty quickly.

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