Xbox 360 Review: Prey
Published July 17, 2006
The second addition to single player is death, or lack thereof. Throwing out everything we know about video games, it is impossible for the lead character to die. Instead, he's briefly sent back to a spirit realm where health is restored until he's dropped right back into the fray. The obvious issue is that the game loses all of its difficulty. In the end though, it gains superb flow and story pacing.
Death's other role is to take Tommy's spirit can separate itself from his body. This allows players to not only shoot some strong arrows as the ghost, but also pass through otherwise impassible challenges. Again, like the gravity, the wild puzzles crafted from this concept are wonderful, though there are a few moments where it feels overused.
For 10 years of development time, it's hard to say Prey was worth it. At its core, there's nothing particularly different about its shooting aside from some interesting weapons (and no reloading required). The multi-player problems don't help either. Still, the single player's story, with a wicked plot twist near the end, is a worthwhile experience on its own. Its new ideas are welcome to the stagnant genre, and that's what makes Prey a stand out success.
Prey is rated M (Mature) by the ESRB for Blood and Gore, Intense Violence, Partial Nudity, Strong Language. This game can also be found on: PC.
- Xbox 360 Review: Prey
- Published: July 17, 2006
- Type: Review
- Section: Gaming
- Filed Under: Gaming: Xbox 360
- Writer: Matt Paprocki
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