PSP Review: Field Commander
Published June 12, 2006
While multi-player suffers from a few of these problems, human competitors offer the type of competition this game was made for. Online is a necessity, and getting into a game is not a problem. Lag is not an issue. Matches are extensively customizable (including timers to keep things moving), and you can create/download new missions at your leisure.
Online play doesn't always need another player to be available. Field Commander includes the unique and innovative Transmission Mode. Here, players submit moves whenever they have time. When the opponent begins playing the next time, they'll receive a message letting them know a move has been made and it's their turn. In other words, you do not even need your PSP to be on to play an online game, and moves can be made at your leisure (or to whatever length of the time the host had set).
Outside of the fair and warranted comparison to Nintendo's popular franchise, Field Commander should have no problem finding an audience. Online gaming fans will cherish this one, and it's the key advantage Sony Online's product has over Nintendo's. The only thing missing is the charm, style, and faster-paced single player gameplay of Advance Wars.
Field Commander is rated T (Teen) by the ESRB for blood and violence.
- PSP Review: Field Commander
- Published: June 12, 2006
- Type: Review
- Section: Gaming
- Filed Under: Gaming: Sony PSP
- Writer: Matt Paprocki
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- Matt Paprocki's personal site
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