REVIEW

PSP Review: Untold Legends - The Warrior's Code

Written by Matt Paprocki
Published May 25, 2006

A surprise hit out of the gate for Sony's PSP, Untold Legends offered decent game play with a completely lacking presentation. Bombarded with a story told through text, abysmal music, and simplistic multi-player, it's not a game that fared well with critics. The sequel, Warrior's Code, tries to fix everything without upgrading the now dry action.

Part of the original game's problem was the randomly generated levels. They rarely felt like they were designed with the gamer in mind, containing dead ends with no purpose, long corridors to nowhere, and the occasional exit where no exit should be. Even with pre-designed dungeons, Warriors Code still has some of the main issues.

You'll hack your way through a nicer variety of enemies this time, but stage design isn't particularly fun. There is no zoomed-out map to see more of whatever location you're in, so it leads to mindless wandering around previously visited rooms. It's even worse when a two or three-minute walk separates these rooms. That's a lot of time wasted revisiting places you have no reason going back to, and causes the length to extend past the point of fun quickly.

Finding weapons, leveling up, and combat have barely changed at all. The new option in fighting, "Attack of Opportunity," is poorly implemented. Meant to be one hard shot to do a ton of damage, the timing, distance, and reaction time required to pull it off make it nearly impossible to achieve with any regularity. You'll be more likely to do higher amounts of damage by jabbing on the X button rapidly like you do in every other moment in the game.

Production values have been mercifully given a boost, with defined characters, pre-rendered cinemas, and voice acting. It's jarring to see the character designs inside a game that tries to be serious. The over-exaggerated caricatures don't blend at all with the dimly lit dungeons.

Online play has been added too, and instead of only allowing some four-player cooperative play, you can also partake in some versus modes like capture the flag. Balancing is the largest problem here since anyone can use their customized characters at will. Thankfully, the lobby lets you know whom you're joining, so you can make sure you're not getting into something you won't be able to handle.

Complaints aside, Warrior's Code does expand the universe for fans, probably enough that the announced Playstation 3 version will fit in nicely. The generic dungeon crawl action hasn't changed, so fans of new swords, character classes, and selling things to merchants will have some fun. Whether or not the enjoyment holds for the entire game is a test of your dedication.

Untold Legends - The Warrior's Code is rated T (Teen) by the ESRB for Animated Blood, Fantasy Violence.


Matt Paprocki is the reviews editor for Digital Press, a video game website with an appreciation for the retro side of the industry. The deep game collection which spans nearly 30 systems and 2,000 games line his walls for research purposes. Matt strives to bring credibility to video game journalism, and take it in a new direction to aid the industry in becoming respected with all forms entertainment media.
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PSP Review: Untold Legends - The Warrior's Code
Published: May 25, 2006
Type: Review
Section: Gaming
Filed Under: Gaming: Sony PSP
Writer: Matt Paprocki
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Comments

#1 — June 4, 2006 @ 03:19AM — trollymctroll

who cares about stage design... its a complaint that should best be saved...

there shouldnt always be straight paths towards the end in stages... thats just boring because it doesnt give you the challenge of adventure

#2 — March 9, 2007 @ 04:42AM — nemonic

New to the PSP and I bought the first RPG I found Untold Legends:Warrior's Code. I'm stuck trying to find the three idols to take to the alter. Somebody help me, please.

#3 — March 17, 2007 @ 12:01PM — kj

the third one is by some beast right next to the alter, but i warn u hees hard to kill if you cant change to beast and even then he can be a pain

#4 — April 25, 2007 @ 12:07PM — Tim

How do you beat the coven elder im on him and it says you gotta trick him into Casting some spell. I dont understand how and i cant attack him, nor my spells dont work on him.

#5 — May 10, 2007 @ 03:08AM — david

THIS SUCKS HOW DARE HE SAY THAT HOW DARE I! SAY THAT MHUAHAHAHAHHAHAHAHAH

#6 — May 21, 2007 @ 22:10PM — soalkdmf

I cant even find the stupid elder. On mission thingy it says i gotta trick him in hitting pillars but where is he anyways?

#7 — July 19, 2007 @ 20:47PM — Chris

Hey how do you get passed the wall when you and zuleka Have to go sacrifice her and sumthin about the lights. P.s i noe how to beat the coven elder!

#8 — October 22, 2007 @ 23:01PM — Elf [URL]

hahaha,,,bro's to kill the elder, u need trick him shot the 4 pillars at his nest.

#9 — December 23, 2007 @ 18:24PM — jd [URL]

u guys must stink at the game i beat it in 2 days

#10 — February 20, 2008 @ 18:53PM — need help

need help killing the coven elder after he teleports in the gauntlet

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