REVIEW

Xbox Review: OutRun 2006 - Coast 2 Coast

Written by Rob Faraldi
Published May 23, 2006

I own and enjoy OutRun 2 and Burnout 3 on the Xbox. They were released around the same time, and of course the excellent Burnout 3 got a majority of praise and attention. I, as usual, (unintentionally this time) went against the grain and voiced my support and preference for the amazing OutRun 2.

Call me old-fashioned, but I love 1990's polygonal racers that debuted on Sega's Model 2 and 3 arcade boards. Think Daytona USA, Sega Rally Championship, Super GT, and the like. OutRun 2 is a welcome throwback to that charming era.

While OutRun 2006 Coast 2 Coast is more than solid, it doesn't offer anything beyond those other titles as far as innovation. I had high hopes that OutRun 2006 would expand and innovate on OutRun 2's sturdy foundation.

Unfortunately, however, OutRun 2006 doesn't offer anything new in terms of game play. If you've played OutRun 2, or pretty much any Sega arcade racer from the mid 90s, you've played this. While that might put some folks off, I see it as a distinct advantage considering there really isn't anything else like it on the market currently.

If you love power slides and taking turns at 200 MPH, this is the game for you. If you're more concerned with tire pressure, then don't give this title a thought.

The controls are tight and responsive. I've always preferred the Type S controller for racing games. The left and right triggers work so well. The left trigger represents the brakes while the right trigger is for the gas. The left analog stick is for steering. The controls are easy to come to grips with, but by no means is that an indication that this is a simplistic racer.

Slightly tilt the analog stick left or right and your car will respond in the same way as if you were turning a steering wheel. Power slides can be pulled off with authority due to the aforementioned triggers. If you don't master the power slide you won't master OutRun! Simple controls to learn, a lifetime to master, just the way I like it.

The graphics are beautiful. OutRun 2006 not only benefits from a blazing engine that run at 60 frames per second, but it's one of the only racers in the Xbox/PS2/Gamecube generation that sports beautiful car models along with fantastic background designs. This is one of the few games I enjoy observing as much as I do playing (for now anyway).

The visuals in this title are more satisfying than the bland, jagged, realistic visuals in titles such as Project Gotham 3 on Xbox 360, which only runs at 30 frames per second (you can send your hate mail directly to me). The fantastic choice of color and design in the backgrounds along with awesomely rendered Ferraris make OutRun 2006 a visual tour de force. That statement is not made lightly.

It's unfortunate that the audio doesn't quite match the visuals. Effects such as engines running and cars crashing are well done and perhaps too realistic for this fantasy racer. The soundtrack is extremely limited and all of the tracks from OutRun 2 return. Sega seems to neglect racing/driving game soundtracks for whatever reason. Remember the four songs that would cycle through while playing Crazy Taxi on the Dreamcast?

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Xbox Review: OutRun 2006 - Coast 2 Coast
Published: May 23, 2006
Type: Review
Section: Gaming
Filed Under: Gaming: Xbox
Writer: Rob Faraldi
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