REVIEW

Nintendo DS Review: New Super Mario Bros.

Written by Matt Paprocki
Published May 22, 2006

In 20 years, we'll look back on the release of New Super Mario Bros. and wonder why it took 15 years for it to happen. As some of the bestselling games in the history of the industry, waiting for that period of time from a financial standpoint couldn't seem any dumber than it is. Yet, from a current point of view, it's obvious. Anticipation sells, and if it takes another 15 to give us the next true 2-D platform Mario game, so be it.

New Super Mario Bros. isn't perfect. It misses a lot of everyone's Mario wish list, while keeping a firm focus on classic game play and accessibility. This is what knocks this latest Mario adventure down a few slots, and breaks up the unbelievable hype we all experience, the downside to that waiting period.

Moving from sprites to polygonal characters allowed the designers to have some fun. In the playful world of Mario, the more the better. It may seem like a completely unnecessary step to have the enemies react or even dance to the music on cue, but in the frame of the Mushroom Kingdom, so be it. It's one of the countless ways Nintendo can make their profits off key franchises because no other development house in the world would take the time to add these touches.

Gorgeous graphics and catchy theme music are all wonderful things. They're no replacement for level design, and as usual, this latest Mario is a textbook. Not a single college that considers themselves home to future game designers should be without plenty of DS consoles and this game shoved inside. Even if you don't understand the concepts or logic that goes into a stage, you can still sit back and smile at the brilliant ways the design team makes you feel at home.

Even when stuck inside some never-ending maze, it's never a chore; it becomes an excuse to play through the level again. While confined inside eight worlds as always, every level is its own, and nothing here repeats with any regularity. All the way through to the finish, you're seeing things for the first time, whether it's completely new or a homage to the classics.

What all this warm fuzzy nostalgia does is hide the fact that you're not being challenged. You can breeze through this latest Mario faster than Sonic the Hedgehog could. In an attempt to grab the larger audience, they've neglected to acknowledge the die-hard fan base who will catch the familiar bits and pieces (which tends to be overly prevalent at times), but not feel like they've received their money's worth.

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Matt Paprocki is the reviews editor for Digital Press, a video game website with an appreciation for the retro side of the industry. The deep game collection which spans nearly 30 systems and 2,000 games line his walls for research purposes. Matt strives to bring credibility to video game journalism, and take it in a new direction to aid the industry in becoming respected with all forms entertainment media.
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Nintendo DS Review: New Super Mario Bros.
Published: May 22, 2006
Type: Review
Section: Gaming
Filed Under: Gaming: Nintendo DS
Writer: Matt Paprocki
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