REVIEW

PSP Review: Mega Man Powered Up

Written by Matt Paprocki
Published April 28, 2006

There's a sign to tell you when you're having fun with a video game. That's the point when you ask, "When is the next one coming?" That's the case with Mega Man Powered Up, easily one of the greatest remakes this industry has ever seen, and a classic even if the remade portions hadn't worked out as planned in the final product. The mesmerizing amount of things to do changes this game from one where a 20-minute speed run into a 20-hour marathon title.

Essentially three games in one, Powered Up includes everything you could possibly imagine being related to the first NES Mega Man aside from the inclusion of, well, the original Mega Man. It seems odd to release a remake and not include the game that inspired it, but it is included in updated form. That's one of two ways to play this one, and fans will love seeing the gorgeous color and 3-D backdrops in place of the classic sprites (in addition to the original music). This mode changes nothing aside from the graphics, not even the music.

The completely redone "Powered Up" new style mode changes everything. Level design is switched around and played with and two new bosses make an appearance (Oil Man and Time Man). Secret areas can only be accessed by having a specific enemy's weapon available, jumps have been changed around, and bosses speak with some of the most grating childish dialogue ever recorded. These newly crafted levels are definitely on the easier side with fewer disappearing platforms, more sporadic enemies, and entire sections cut out or replaced.

It's different enough in level design alone to make you feel like you have two separate games available. However, the extras keep coming. Once beaten on normal, you can play through using Mega Man's powers from the third and fourth NES title, the slide and charge shot respectively. By beating a boss only with your standard weapon, you earn the right to play through the entire game as that character. Obviously, this completely changes the dynamic of the game and how you play thanks to the specific weapons they use.

page 1 | 2
Matt Paprocki is the former reviews editor for Digital Press, a video game website with an appreciation for the retro side of the industry. The deep game collection which spans nearly 30 systems and 2,000 games line his walls for research purposes. Matt strives to bring credibility to video game journalism, and take it in a new direction to aid the industry in becoming respected with all forms entertainment media. He currently freelances for GameArgus.com and MultiPlayerGames.com.
Keep reading for information and comments on this article, and add some feedback of your own!
PSP Review: Mega Man Powered Up
Published: April 28, 2006
Type: Review
Section: Gaming
Filed Under: Gaming: Sony PSP
Writer: Matt Paprocki
Matt Paprocki's BC Writer page
Matt Paprocki's personal site
Spread the Word
Like this article?
Email this
Submit to del.icio.us Save to del.icio.us
RSS Feeds
All RSS Feeds (240+)
Comments on this article
BC articles by Matt Paprocki
Gaming: Sony PSP
All Gaming Articles
All Review articles
All BC articles
All BC Comments

Comments

Want comments emailed to you? No spam, promise! Address:

Add your comment, speak your mind

(Or ping: http://blogcritics.org/mt/tb/46993)

Personal attacks are not allowed. Please read our comment policy.





Remember Name/URL?

Please preview your comment!

Fresh
Articles
Fresh
Comments