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<title>Blogcritics Comments on GameCube Review: <i>Prince Of Persia: The Sands Of Time</i></title>
<link>http://blogcritics.org/</link>
<description>A sinister cabal of superior bloggers on music, books, film, popular culture, politics, and technology - updated continuously.</description>
<language>en</language>
<copyright>Copyright 2005 by the authors</copyright>
<lastBuildDate>Thu, 13 Apr 2006 14:33:17 EDT</lastBuildDate>
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<title>Comment by Matthew Milam</title>
<link>http://blogcritics.org/archives/2006/04/12/220614.php#comment-350995</link>
<description>I forgot to put that in the review, thanks for catching that in time as I just put it in.</description>
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<pubDate>Thu, 13 Apr 2006 14:33:17 EDT</pubDate>
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<title>Comment by Deano</title>
<link>http://blogcritics.org/archives/2006/04/12/220614.php#comment-350953</link>
<description>Matt, 

Great review, but a couple of points of interest:

you missed one of the salient features of the game - the special ability to &quot;wind back&quot; the clock, reversing the time stream.  This ability enables the prince to correct fatal errors (i.e. bad jumps, stupidity, errant traps etc.) - helpful when trial and error seem to be the only way past specific locations.

Of note also is the fluid physics in the game.  The Prince swings like a gibbon - the leaps, twists, grabs and rolls are very fluid and smooth, giving the game a nice look and feel.  I particularly like his abrupt double-stop at edges and drop-offs.

Lastly I liked how, after the Prince has been killed in one of the myrid ways possible died, the Prince (who is also narrating the story) abruptly says, &#039;No, that isn&#039;t right.  It didn&#039;t happen like that&quot;, then dropping you back at your last save.  It&#039;s a deft touch on the part of the designers.</description>
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<pubDate>Thu, 13 Apr 2006 13:01:08 EDT</pubDate>
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