REVIEW

Nintendo DS Review: Viewtiful Joe - Double Trouble

Written by Matt Paprocki
Published March 28, 2006

Thanks to its unique visual style, Viewtiful Joe has no problem fitting in on the DS. Aside from the lowered resolution, it's hard to see what's been changed initially about the stylistic flair this series was born on. The changes that have been made come into play later and are on the second screen. They're the worst things about this completely new version of the franchise.

At its heart, you'll find everything you need from Viewtiful Joe. It's still a solid, satisfying mix of innovative puzzles, beat-em-up fighting, and mild platforming. This handheld version is chopped up into tiny pieces, allowing for save points at the end of each room. It doesn't hinder the flow at all, and it's all for convenience.

Controls feel a tad sluggish here, and the combos don't quite come out with the ferocity or speed they used to. It's not the occasional slowdown (which has no effect on game play), but the whole game. Even after earning a variety of combos, this DS exclusive is missing a little extra punch, no pun intended.

That's minor compared to the issues with the new touch screen powers. As always, Joe brings a wild set of moves that are explained in length when they're first needed. Innovative ideas like splitting the screen in half to make it inside unreachable areas, swapping screens to zoom in on objects, or beating an enemy by stabbing at it with the stylus are all unique.

The issue is that they don't work all that well. The console has a hard time differentiating movement in the touch screen, and pulling off the wrong move is more common than not. Worse, the majority of the time they're used for nothing but puzzle solving. They would have been far more interesting if included in the combat more often. Instead, when they are used, it's desperation. Making an enemy that can only be killed by touching them is a weak way to implement this since they could have been taken out just as easily with the standard punches and kicks.

page 1 | 2
Matt Paprocki is the former reviews editor for Digital Press, a video game website with an appreciation for the retro side of the industry. The deep game collection which spans nearly 30 systems and 2,000 games line his walls for research purposes. Matt strives to bring credibility to video game journalism, and take it in a new direction to aid the industry in becoming respected with all forms entertainment media. He currently freelances for GameArgus.com and MultiPlayerGames.com.
Keep reading for information and comments on this article, and add some feedback of your own!
Nintendo DS Review: Viewtiful Joe - Double Trouble
Published: March 28, 2006
Type: Review
Section: Gaming
Filed Under: Gaming: Nintendo DS
Writer: Matt Paprocki
Matt Paprocki's BC Writer page
Matt Paprocki's personal site
Spread the Word
Like this article?
Email this
Submit to del.icio.us Save to del.icio.us
RSS Feeds
All RSS Feeds (240+)
Comments on this article
BC articles by Matt Paprocki
Gaming: Nintendo DS
All Gaming Articles
All Review articles
All BC articles
All BC Comments

Comments

#1 — March 28, 2006 @ 12:41PM — Dynamo of Eternia

Good review.

I am a Viewtiful Joe fan, and I've had this game for a few months now.

I agree that some of the touch screen functions can be a pain at times. They almost seem unecessary.

I love Nintendo DS, but the problem tends to be that they feel the need to make use of the touch Screen with EVERY game that is released for it, and I don't think that should be the case. It works well for some games, and it should be used when it logically can be. I would have no problem if a few games come out for it that don't use the touch feature.

It would be nice to see something along the lines of a Midway Arcade Treasures game released for DS. They have one out for PSP that contains the 3 original Mortal Kombat games (drooooool...). It would be nice if something like that came out for DS. I don't have a PSP (mainly because of the huge price tag on it) and it would be nice to get some things like that on the DS.

Anyway, Viewtiful Joe is a fun game and its still good overall despite the negatives. I am glad that I picked it up.

#2 — March 28, 2006 @ 17:50PM — Needs help

Every time i play Mario car, I always get jammed pretty badly when i play as Mario. What happends is that when i am in the first round, Princess always ramms me into a corner, then my whole game gets fuzzy and stuck. The music starts skipping and stuttering beats. Then everything gets frozen. After that the whole screen turns black! Then i have to pound on the controls and i have to disconect all the wires from the box thing and the tv wires to. Then theres a huge white flash from the tv screen when i do reconect the wires. Then the whole game has to restart over again. but when i continue to play, then Mario gets all fuzy and then my whole controls lock up. Then Mario goes into the cliffs and stuff, i always get last place!!! What is happening? my grandpa always tells me i have faulty wireing but i already checked

Want comments emailed to you? No spam, promise! Address:

Add your comment, speak your mind

(Or ping: http://blogcritics.org/mt/tb/45610)

Personal attacks are not allowed. Please read our comment policy.





Remember Name/URL?

Please preview your comment!

Fresh
Articles
Fresh
Comments