REVIEW

Xbox 360 Review: Ghost Recon - Advanced Warfighter

Written by Matt Paprocki
Published March 24, 2006

When you're in this line of work, there's a severe problem one can run into: being speechless. Yet, after playing through Ghost Recon for the Xbox 360, it's hard to find words to accurately describe the experience, drama, tension, and nearly flawless game-play mechanics. This is everything a 360 game should be, a new high point, and a blueprint for anything tactical to come in the future.

Ghost Recon's next generation update is massive, re-tooling the game for a wider audience while not losing what made the series popular in the first place. Set inside a disappointingly barren Mexico City, this is the best war zone you'll find in a video game outside of the countless recreations of D-Day. The skyscrapers, dilapidated slums, forests, and indoor environments are rarely repeated.

In-between all of those structures is a conflict. While there are certainly moments of one-man-army action, the core is to take things slow with the help of human or vehicles (sometimes both) alongside the player for assistance. Control is brilliant, dropping the player inside a helmet with what is called the Cross-Com. Think of it as picture-in-picture video feed, but used for all the right reasons.

Even if you're on the opposite side of a building, you're not forced to simply listen to the cries of fallen soldiers. You're able to assess the threat and determine if it's safe to try and make the save. You can see whatever it is the attacked soldiers are looking at. Commanding them is likewise intuitive, though a few more commands wouldn't hurt, especially given the sometimes-weak AI.

Enemies on the other hand do not fall victim to AI gaps. In fact, they're a little too smart at times, flanking the player, trapping them, and even holding them in place while more opposing troops swing around for the final kill. Even on the normal difficulty, Ghost Recon is deadly. You'll be wishing for more checkpoints and a way to heal yourself, since you can heal your squad members. But offering these options would mean you'd only experience these firefights once. This is a game to be savored, and replaying a brief section is more of an honor than a punishment.

The few minor faults in the single player game are barely worth noting, and the small majority of them come from glitches. Don't be surprised if your troops get stuck inside of a wall. It's not a game killing-problem (a quick restart from the last checkpoint should fix the problem), just a distracting and disappointing one. The finale, even with a superb piece of storytelling over the eight hours of play, is anti-climatic. The final shot doesn't really deliver as it should, even if the story does.

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Matt Paprocki is the former reviews editor for Digital Press, a video game website with an appreciation for the retro side of the industry. The deep game collection which spans nearly 30 systems and 2,000 games line his walls for research purposes. Matt strives to bring credibility to video game journalism, and take it in a new direction to aid the industry in becoming respected with all forms entertainment media. He currently freelances for GameArgus.com and MultiPlayerGames.com.
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Xbox 360 Review: Ghost Recon - Advanced Warfighter
Published: March 24, 2006
Type: Review
Section: Gaming
Filed Under: Gaming: Xbox 360
Writer: Matt Paprocki
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Comments

#1 — March 24, 2006 @ 20:13PM — sal m

a 5-star agreement to great review.

#2 — March 25, 2006 @ 20:29PM — Derek

Dude, you so hid the nail on the head!

#3 — March 25, 2006 @ 20:30PM — Derek

uuumm yeah.. hit that is..

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