GameCube Review: Resident Evil 4
Published March 22, 2006
Technology changes made it possible for the characters to appear a bit more animated in their movements. When Leon attempted to shoot an enemy this time around, his hands and arms would move constantly. When a villager attempted to come up from behind, Leon would turn around slightly. The real time motions of the main character as well as everyone else in the game make it much more interactive.
The scope of the game is larger than in previous RE's. The castles and mansions are placed more in the middle of the game. Placed around it are a series of villages and caves, along with an interesting lakefront, which has to be seen to be believed. These wider range in landscapes make for a lot of eye-popping surprises when in battle.
Eventually, you will come to meet Ashley and realize she was nothing more than Leon's Kim Bauer (24). She'll get kidnapped throughout the game and be a main character for a part of it too. That is one minor gripe in a game that has more to offer than its cliché-ridden plot would allow you to believe.
I do hope that in the future that they stay on this new format. The game play is much more manageable when you know what you are looking at, and have control over your environment. The graphics are also a big improvement, not to mention the variety of locals you get to see. Let us hope GameCube can keep up this level of quality and gain more users of the system.
Sony can't have all the fun.
Also read what other Blogcritics had to say about Resident Evil 4:
PS2 Review: Resident Evil 4 — Matt Paprocki
GameCube Review: Resident Evil 4 — Nicholas Roussos
GameCube Review: Resident Evil 4 — Matt Paprocki
Resident Evil 4 is a rated M (Mature) by the ESRB for Blood and Gore, Intense Violence, Language. This game can also be found on: PS2.
- GameCube Review: Resident Evil 4
- Published: March 22, 2006
- Type: Review
- Section: Gaming
- Filed Under: Gaming: GameCube
- Writer: Matthew Milam
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