REVIEW

Nintendo DS Review: Mario & Luigi - Partners in Time

Written by Matt Paprocki
Published March 06, 2006
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The trick here is to have what button controls each character in the back of your mind. While you'll be spending the majority of the time with the adult versions of the brothers, if one (or both) is defeated, you'll take control of the respective babies. This changes the entire battle, as the convenience of having Luigi controlled with B and Mario with A is gone, and dodging attacks requires Y for Baby Mario instead in addition to Luigi. The same goes for keeping many special attacks going. It's never frustrating since mistakes always come back to the player's error, and it's perfectly within reason that the attack could have been avoided.

The clock ticks as you're witness to an amazing amount of pleasant animations, all using the same sprite engine to tell the story. The way the developers were able to showcase a wide variety of emotion, comedy, and struggle with only a few basic animation routines is stunning. Dialogue brings with it a few nods to the Mario tradition ("We promise the princess is in this castle!"). A slightly twisted sense of humor stays within the family-friendly range, and also ends up creating Partner's best moments. Certain maneuvers rely on the humor to work.

A few ever-so-minor complaints creep up, especially the final-yet-not-so-final encounters at the end. Multiple versions of the same villain make you wonder if the game is ever going to be completed (even worse given the extended length of these battles). Also, aside from a single three-second moment, you won't use the touch screen, or any of the other features that make the console stand out.

None of that should take away from the intelligent design of this DS classic. Partners in Time is a reason to own the console (amongst the many others), and a reason to give the genre a go even if you're not a fan. This is as close to perfect as video games can get.

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Matt Paprocki is the former reviews editor for Digital Press. The deep game collection, which spans nearly 30 systems and 2,000 games, lines his walls for research purposes. Matt strives to bring credibility to video game journalism, and to aid the industry in becoming respected with all forms of entertainment media. He currently freelances for GameArgus.com and MultiPlayerGames.com.
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Nintendo DS Review: Mario & Luigi - Partners in Time
Published: March 06, 2006
Type: Review
Section: Gaming
Filed Under: Gaming: Nintendo DS
Writer: Matt Paprocki
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#1 — March 22, 2006 @ 06:00AM — Pauline May

I have a beard and i think your review of M and L was so good I ate my dinner off my beard and got a comical tattoo portraying it

#2 — March 22, 2006 @ 06:02AM — Daryll

I'm in the Navy and I love this man known as Anthony and I also got a tattoo potraying it

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