REVIEW

Xbox Live Arcade Review: Geometry Wars

Written by Matt Paprocki
Published February 17, 2006

Every console needs a showcase title, and rather oddly, for the Xbox 360, that could be the $5 Geometry Wars. While photo-realism is a wonderful thing, rainbow colored particle effects can be just as impressive. This dual analog shooter shows why the majority of your time spent with the Xbox 360 could be in the Live Arcade.

The concept of basing an entire game around a graphical special effect is a dangerous one. In the case of Geometry Wars, that's okay. There's no need to dive into a story or look for an explanation. You're trapped inside a small square and a variety of shapes are attempting to kill you. That's it, and it feels like something Asteroids wanted to be back in 1979, but the limited technology didn't allow for it.

Geometry Wars carries with it the subtitle of Retro Evolved. That's perfect, as this is a video game based around nothing but high scores. The Achievement Point system makes sure you try some different things. However, aside from that, you'll need to keep your wits and pay close attention. This is the style of gameplay that makes you feel like a professional as you glide through armadas of foes--thanks in part to the smooth controls that only analog sticks could provide.

While the hardcore crowd may frown, this is a title all about the graphics. Every connected bullet produces an array of colored sparks. It's a dazzling showcase of the systems power, and it never once enters into a 3-D world. It's also the game's sole downfall.

Buried beneath the graphical splendor is the gameplay. Death usually comes from the blinding display of sparks that cover your ship and every enemy. Nothing is more frustrating than losing 20-minutes of record setting playtime due to a small blue block clipping your ship because you were never able to see them enter the fray.

Still, Geometry War's scoring system makes up for it, and brings with it the hook that every Xbox Live Arcade game should: addictiveness. The longer you're alive, the higher your scoring multiplier. Coupled with the intensity of the game, this creates the mix of elements that combine to make this the guaranteed classic it is. You're not staying alive to see what comes next. You're weaving between shapes to secure the right to blast them away with a 10x bonus attached.

While the demo system for the Live Arcade will end up hurting titles that don't quite work out as planned, that feature is in place solely to introduce more people to games like this. Geometry Wars is brilliant, and for the meager $5 price tag (which also secures you a copy of the original title from the first Xbox), it's the easiest no-brainer for the Arcade. Some form of multi-player would make this the ultimate twitch shooter.

Geometry Wars is a rated E (Everyone) by the ESRB.


Edited: [GH]

Matt Paprocki is the former reviews editor for Digital Press, a video game website with an appreciation for the retro side of the industry. The deep game collection which spans nearly 30 systems and 2,000 games line his walls for research purposes. Matt strives to bring credibility to video game journalism, and take it in a new direction to aid the industry in becoming respected with all forms entertainment media. He currently freelances for GameArgus.com and MultiPlayerGames.com.
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Xbox Live Arcade Review: Geometry Wars
Published: February 17, 2006
Type: Review
Section: Gaming
Filed Under: Gaming: Xbox
Part of a feature: Xbox Live Arcade Games
Writer: Matt Paprocki
Matt Paprocki's BC Writer page
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