PSP Review: Rengoku
Published May 24, 2005
Leveling up is usually the big pull from this style of game, but Rengoku is so lost, it fails miserably here. Even if you can get past the unnecessarily cluttered and far too complicated menus, you can only equip items at a terminal. There's one at the beginning of the stage. Want to use that new Gatling gun? You'd better start moving in the opposite direction, following the same path you just came from. It's obvious this adds even more backtracking, none of which should be necessary if the game were designed with care.
It does offer up a few ideas to make it unique, especially since weapons can be added to various body parts. This allows long and short-range weapons to be equipped at the same time. You can rarely use them together in a combo unless you've matched them properly, and there's nothing to tell you if you've done so. Mismatching will cause problems, more specifically like overheating.
There's not much to look at here, as the already mentioned level design is beyond ugly. The walking animation of the main character is unintentionally hilarious, while the attacks are stiff and make it even harder to control. Blood splatters freely, earning the game an "M" rating. However, even that can be hard to see against the dark, under-lit backgrounds early on.
While the music could be taken from any generic action game, the sound effects attempt to be a little bit different. There's an odd mix of metallic grinding and flesh ripping when a hit lands as it's supposed to. Unfortunately, it doesn't really convey impact like it needs to (or should). When your life is drained to near death, there's an aggravating, frustrating chime that simply doesn't go away until you're powered-up again or die. It overwhelms everything, including the soundtrack.
Even with local ad hoc play, there is absolutely nothing redeeming about this title. It is undoubtedly the worst and most unplayable game for the console to date, and a company is going to have to try hard to strip of its title. It seems to have no direction, and though there are some ideas that at least show some effort was made, all of that is lost in quickly crumbling experience that fails to draw you in.
- PSP Review: Rengoku
- Published: May 24, 2005
- Type: Review
- Section: Gaming
- Filed Under: Gaming: PlayStation 2
- Writer: Matt Paprocki
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Comments
Man you had me cracking up laughing reading this review. I must say I could just sense this game was crap when I saw it in the store. The one thing that sucks for PSP vs. DS or GameBoy Advanced is its games. PSP is lacking so much in games right now that it is throwing whatever crap it can out there. The sad thing is, with a small selection of crappy games and nothing else to buy. There going to think oh o.k. people dont care aobut the quality of the game lets keep dishing these games out. So I hope that like with the Godfather game which has been post poned tell next year to do it justice quality wise, that they will tkae there time to make quality games. Even tohugh I'm sitting on my As% waiting for a good PSP game. I would rather be waiting awhile for some good quality games to come out than some of the crap out there. I really wish Sony would have planned to have programmers making games for this handheld awhile ago. Then I start to wonder if the PSP was really ready for launch or if they just decided to move the release date up to compete with DS before everyone made that there choice of handhelds. Sorry for any grammar errors in ther but when I type fast and my mind just starts flying stuff happens.









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