REVIEW

Mercury PSP Review

Written by Matt Paprocki
Published May 07, 2005

One thing handheld consoles do well are puzzle games. They kill time like no other, require deep, concentrated thought, and can be put down when needed. That's essentially the portable experience. Archer Maclean's Mercury is an odd, addictive, almost indescribable title that fills each criteria required of it while providing a unique gaming experience on the go.

While most gamers are familiar with Marble Madness, Mercury is bit deeper than that, even if it borrows certain mechanics. Since the player-controlled blob (blobs in some cases) can shape itself just by touching a wall, it requires a near ridiculous amount of precision to maneuver through the mazes to the necessary goal. If part of your ooze drips over the edge, you've lost it.

Nearly every stage requires a certain amount to stay connected, or the task is not complete. These range from races against a brutal clock to certain tasks that challenge your gaming expertise as far as it will go. There's not a single maze here that doesn't feel intimidating. The variety in the 70+ stages is excellent, enough to make each level jump seem fresh.

The difficulty ramp has obviously been worked out to a point where you're trained early, drawn in quickly, and so hooked by the end, you can't stop playing. It's a classic case of "you can't put this down" syndrome, even in the later stages where it almost becomes "throw it into a wall due frustration" syndrome. Saving is available after every stage, so if you're stuck and late for work, you have plenty of opportunity to pick up where you left off.

It doesn't take long to really begin grasping the game. The analog control feels smooth as you tilt the table to move the mercury between various obstacles in hopes of not being chopped in half or zapped. Stages that feature multiple color-changing, separated pieces require everything gaming skill you have to make it. The slowly counting down timer only adds to the stress levels. You need to think about each individual stage layout before making any movement.

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Matt Paprocki is the former reviews editor for Digital Press, a video game website with an appreciation for the retro side of the industry. The deep game collection which spans nearly 30 systems and 2,000 games line his walls for research purposes. Matt strives to bring credibility to video game journalism, and take it in a new direction to aid the industry in becoming respected with all forms entertainment media. He currently freelances for GameArgus.com and MultiPlayerGames.com.
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Mercury PSP Review
Published: May 07, 2005
Type: Review
Section: Gaming
Writer: Matt Paprocki
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