REVIEW

Racing Sims Redefined: Forza Motorsport

Written by Aaman Lamba
Published May 06, 2005

I'm still the guy other drivers leave in the dust, sliding around after a violent spin-out, knowing that this crash will likely leave my car limping around the track like a mangy cur, a pale shadow of its' manufacturer's intelligent design, but at least I'm now able to beat some of the AI players offline in Forza Motorsport, the new, and awesome racing sim from Microsoft Game Studios for the XBox - a demonstration, if ever one was needed, of the awesome power of the current generation of gaming consoles.

Enough parallels have been drawn between this game, and Gran Turismo 4 for the PlayStation 2, but the games are quite different, and the dynamics of planning out your racing career much more detailed in Forza Motorsport. You start out your career in a chosen home region - North America, Europe, or Asia - and this provides you with an initial choice of cars and tracks. You also get a starting bankroll of 20,000 credits, enough to buy, for example, a 2003 Lexus IS300, my first car. As you go on to win races, and credits, you can purchase or win additional cars, and new tracks.

Time does not pass - you do not grow older, jaded, bitter. The adulation of the crowds never wanes, and you never get the girl. All the same, racing a Mitsubishi Evo VIII("better than a £180,000 Ferrari") down Laguna Seca Speedway, or a Ferrari Scagletti through the narrow, winding streets of Tokyo is an experience worth the vicarious pleasure, every minute of it.

The cars can be tuned, upgraded, bought and sold. Playing on XBox Live is a humbling and exciting experience. The AI is preternaturally clever at avoiding crashes, and still flinging a few bumps your way. The cars suffer damage that can, at times, leave your steed limping, drifting to the right, or even losing costly bumpers and rims. The damage is tallied and deducted from your winnings, such as they may be.

I am now up to Class B, and own three cars - the Lexus, a Mitsubishi Lancer Evolution VIII GSR RS, and a Toyota Celica GT-S. This offers me challenges such as choosing which car to trick out with my limited funds, and whether I should buy another car soon. I've made about 23,000 credits, most of them offline, where the trash-talking is limited to me snarling at the ineptitude I exhibit in executing deceptive turns around legendary tracks. I am not yet a member of any of the car-clubs forming online, but I'm sure I'll be invited soon (My gamer tag is MojoCat ;) ;) )

The car sounds and physics are spectacular, but the in-game soundtrack is the worst I have ever heard in a game. One upgrade allows me to rip out the stereo, and other accoutrements to lose weight. Methinks I will opt for that, if it quiets the pseudo-rock riffs that are as stale as a twenty-day old jug of cheap wine.

Good, positive reviews of Forza(Avg 9.5/10), the large fleet of cars, the ability to tune and tweak every aspect of the car, and a rich playing experience, both in-career, and regular racing, make this a fun racing game, although not in the same category as Gotham Racing 2, for example.

The complexity and relative difficulty make this a game I can only play for an hour or so, before returning to the marvelous frag-fest and easy camaraderie of Halo 2 for some Team Slayer on the new maps that are very very cool.

Aaman Lamba is a Blogcritics editor, as well as the Publisher of Desicritics.org, a Blogcritics network site covering media, politics, culture, sports and more with a global South Asian focus
Keep reading for information and comments on this article, and add some feedback of your own!
Racing Sims Redefined: Forza Motorsport
Published: May 06, 2005
Type: Review
Section: Sci/Tech
Filed Under: Politics: U.S., Sci/Tech: Software, Review
Writer: Aaman Lamba
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Comments

#1 — May 10, 2005 @ 09:56AM — hoos30

Sweet article. You should check out some of the custom designs that people have done with the paint editor here: www.tabwin.com/forza.htm

#2 — May 10, 2005 @ 10:22AM — Aaman [URL]

Thanks for the link - I was intending to post it soon - which are your favorite designs? And how the heck do they do these designs so well anyway?:)

#3 — May 12, 2005 @ 14:33PM — Tory Edwards

Hey, I love the article, and i agree with most of it. I throughly enjoy the graphics, and do believe it to be better than Project Gotham 2, in some ways. I too also love to play Halo 2, so much killing, so little time, right? Well I might just have to send you an invite...what do you say? Wanna Play?

#4 — May 12, 2005 @ 15:35PM — Aaman [URL]

Count me in!

#5 — May 12, 2005 @ 15:59PM — swingingpuss [URL]

What I love about Forza is that players can exchange or sell cars online, a feature lacking in Project Gotham 2.

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