PSP Review: Darkstalkers
Published March 29, 2005
To remedy this, there is the option for easier controls. Simply pressing a button in combination with the d-pad is enough to get off a special move. That's all well and good, but you still can barely jump diagonally with it. This is a real shame too. The actual game is obviously a brilliant piece of 2-D fighting, filled with trademark Capcom spot-on hit detection coupled with stunning art direction (even better on the PSP's screen) make this a fighting game that should rank up there with the best.
The animation seems to be complete, though there was so much of it in the arcades, you'll need to spend quality time to spot anything missing. Backgrounds are filled with small details and nothing seems to be missing. Capcom even took it a step further for purists by giving them the option to play in the actual 4:3 aspect ratio instead of the stretched 16:9. The stretch is handled well, so it's likely not going to be a problem for most people.
On the audio side, every piece of music has been retained on the UMD. This is a classic soundtrack, some of the companies best fighting game music, just shy of "Street Fighter II." It sets the tone and pace of each fight while still providing something you'll want to listen to in the sound test. All voice samples have been retained with startling clarity.
Is it really fair to fault the game for the consoles mistakes? Sure. If the developers had spent the time and realized it wasn't going to work on the PSP, then the game should have (would have actually) been scrapped. At the very least, there should be some support for the analog nub, which has a small enough radius that it might have actually proved useful here. Seeing a 2-D fighter in this day and age is a wonderful thing; seeing it done like this is not.
- PSP Review: Darkstalkers
- Published: March 29, 2005
- Type: Review
- Section: Gaming
- Filed Under: Gaming: PlayStation 2
- Writer: Matt Paprocki
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- Matt Paprocki's personal site
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![XXX [UMD for PSP] XXX [UMD for PSP]](http://ecx.images-amazon.com/images/I/51XR7209QEL._SY90_.jpg)


Yep I totally agree with this review. And capcom did too. Any time they slap an "easy" mode in one of their 2d fighters... they already know their is a control prob.