REVIEW

PSP Review: Darkstalkers

Written by Matt Paprocki
Published March 29, 2005

Though people will look at what sort of processing power and how many polygons a new system can handle, some of us just appreciate the fact that someone has the guts to release a flawlessly ported 2-D fighter for a console know for 3-D capabilities. There's no arguing that Capcom picked a good one. "Darkstalkers Chronicles" is a translation of Dreamcast game, a blend of all the games in the series. On Sega's console, it worked. On the PSP, the control issues keep it from becoming great.

Much like the recent "Street Fighter Anniversary Collection," the game allows you to pick from various iterations of each character, whether it be from the original "Darkstalkers" or up to "Darkstalkers 3." Fighting games fans know that with each successive sequel the characters changed, however minutely, to make for a different experience. Each of the characters/monsters is based off folklore and literature, just drawn in an anime style that gives them life on the screen.

The arcade mode is the usual heart and soul of any fighter like this, but Capcom has squeezed a little more out of this one. New is the "Tower," a long stretching feature that lets player pick a team of three fighters. Once picked, you begin a very long journey through a path that offers up multiple routes and countless unlockables. After each fight, you regain very little energy so you'll need to rest those fighters that have taken a harsh beating. Making it to the top will NOT be an easy task as there are over 200 courses to pass. Certain fights require you perform specific moves (or prevent you from using moves) to advance. That adds an additional layer to the gameplay and a unique challenge. Gamers can also partake in some ad hoc play against friends.

Of course, playing against someone else could be a problem. Actually, playing against anything, whether man or machine could prove an issue. The PSP's d-pad just isn't made for this game. Slightly more recessed and spaced apart than the standard dual shock, there's a split second timing required to pull off special moves that this pad cannot handle. There's no analog support either, which is a real shame as it very well might have worked better in this case. Trying to use the shoulder buttons is a hand-cramping experience and with only the four face buttons for a six-button fighter, you'll need to for those deep combos.

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Matt Paprocki is the former reviews editor for Digital Press. The deep game collection, which spans nearly 30 systems and 2,000 games, lines his walls for research purposes. Matt strives to bring credibility to video game journalism, and to aid the industry in becoming respected with all forms of entertainment media. He currently freelances for GameArgus.com and MultiPlayerGames.com.
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PSP Review: Darkstalkers
Published: March 29, 2005
Type: Review
Section: Gaming
Filed Under: Gaming: PlayStation 2
Writer: Matt Paprocki
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Comments

#1 — August 4, 2005 @ 23:15PM — Fred

Yep I totally agree with this review. And capcom did too. Any time they slap an "easy" mode in one of their 2d fighters... they already know their is a control prob.

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