REVIEW

PSP Review: Ridge Racer

Written by Matt Paprocki
Published March 24, 2005

For a series that has stayed so close to its roots, "Ridge Racer" has done pretty well for itself. Each entry is usually immensely playable by even the most inexperienced gamer out there, blending a line between both arcade and simulation that can keep both sides happy. The PSP premiere of the series is a spectacular, all-out assault on your senses, a perfect showcase for a new system to make it seem like a purchase was worthwhile. To top it all off, it plays insanely well too.

Getting back to its roots is pretty evident right from the start with the simple title of "Ridge Racer." Though 24 courses line the game, a nice chunk are updates from other entries in the series, including "Seaside Route 765," the single course that launched the franchise. You'll race each of these brilliantly conceived tracks through the usual array of game modes, solo players getting everything they want with the World Tour.

After an impressive introduction, these players begin a series of races, known as tours. After each successful run, you'll not only unlock new challenges, but cars, courses, and other upgrades. Once everything has been done here (which will take some time and effort thanks to some pretty solid AI), there's still the time attack, Wi-Fi, and Ad Hoc modes to go through which in theory, extend the life of the game infinitely.

The key to the series has always been the control. This edition has this portion down pat. In fact, this is arguably the best controlling game of the series. Drifting is not only crucial to conquering the game, but simple and an absolute blast to perform. You can look like a pro the first time you play. It also has an ulterior motive as well. Every second you drift earns nitrous, a simple yet game-changing edition that really separate this version from its predecessors.

You can have up to three tanks at any given time. Each blast lasts for quite some time, usually enough to take you through any straight aways. Those with a bit more skill can use them while drifting. The faster you're going when drifting, the quicker you earn the needed bonus. Pulling this off properly means you never really waste any of the nitros. Entire races can come down to one simple tank, giving each race a shot of adrenaline and tension since you never know just how much the opponent(s) have in stock.

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Matt Paprocki is the former reviews editor for Digital Press. The deep game collection, which spans nearly 30 systems and 2,000 games, lines his walls for research purposes. Matt strives to bring credibility to video game journalism, and to aid the industry in becoming respected with all forms of entertainment media. He currently freelances for GameArgus.com and MultiPlayerGames.com.
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PSP Review: Ridge Racer
Published: March 24, 2005
Type: Review
Section: Gaming
Writer: Matt Paprocki
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