Cerebus Part VI-- Issues #14-16
Published March 06, 2005
(see also: Part I, Part II, Part III, Part IV, Part V)
Here's a tip--anyone who tells you that you ought to start reading Cerebus with High Society isn't really your friend... Sim laid the foundation for that storyline here, in the Palnu Trilogy, and, more specifically, right here, on this page:
yes, that's Groucho Marx... and Sim's got his act down, right from the start... that loping, vaguely insulting strut; the Rorschachian eyebrows and moustache; the torrential downpour of bile that's so ingratiating it feels like the milk of human kindness...
Here's Sim, from the Swords of Cerebus intro to #15:
Suffice it to say that, after two years of writing Lord Julius, I am continually amazed at the basic comedic richness of the character Julius Marx developed for the world at large to enjoy. I try to remain as faithful to it as I can, and I look forward to aging him in the book as the world saw him age...the eternal anarchist, caustic, brilliant, insulting, maddening, and hilarious at the same time. I think every situation needs their Julius Marx. Palnu is just fortunate to have theirs running the whole show.But are they lucky?
Sim doesn't exaggerate his wish (and his ability) to capture the Groucho persona--and yet, perhaps even he failed to see, at this stage of the game (those intros were written in the early eighties), how chilling this character (and the world he presides over) becomes, when he is "running the show"... But that's the genius of Cerebus isn't it? The breathtakingly original juxtapositions... Let's draw a beatific Charles Schulz grin on a teddy bear thug melting into the lap of a lovingly rendered woman in a Barry Smith wasteland! Let's remake Foghorn Leghorn into a drawling albino albatross of stupidity around the Aardvark's neck! (unlike the Mariner, Cerebus' problem is that he can't seem to bring himself to kill this pasty jinx) Let's turn up the volume on Stan Lee's self-mocking Hamlet act and send in the melodramatic spandex zombie-clowns to trample the narrative--and little Earth-Pig dreams--every few issues!
Let's make Groucho Marx the bona fide ruler of a state...
Whoa!
Sure, Groucho often played authority figures--but the joke is always that he never for an instant intends to use the power vested in his office, or profession, or whatever... In every one of the films, he wears his ineffectuality with pride,daring his interlocutors to call him on his imposture... Meanwhile--everyone has a crazy good time--because there's no one minding the store... But Lord Julius is in power--and he ain't fooling around. Think about it. Pure, uncut arbitrariness makes a very effective weapon against a sluggish, usage-bound sovereign. Julius knows every trick in the book--because he's smarter than you and twice as playful--but when the game becomes oppression, what then? The contrarian in jackboots is a terrifying prospect--it's more Kafkaesque than Kafka! In Schmittian terms--the Exception is the Rule in Palnu...and Sim tells us everything we need to know in half a page:
- Cerebus Part VI-- Issues #14-16
- Published: March 06, 2005
- Type:
- Section: Books
- Writer: David Fiore
- David Fiore's BC Writer page
- David Fiore's personal site
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