Spiderman 2 Nintendo DS Review
Published December 06, 2004
Obvious time was spent with this titles graphics engine and it shows. Things start off with a pre-rendered video, impressive especially considering how small these little chips are. The city is rendered beautifully and swinging around is one of the most exhilarating experiences you'll ever have on a portable. Everything here uses a very high resolution, polygons stay together, and the frame rate is a solid 60 at all times. Some of the boss fights use the second screen for a weak first person viewpoint and standard view on the top. It's a nice touch.
For the most part, the same can't be said for the rather mundane soundtrack. It just kind of sits in the background as the on-screen action moves along. It has a decent beat and pace, but it never really sticks with you. Voice samples are infuriating, especially hostages that constantly scream "Help Me Spiderman!" when you're close. If you can't find them (which seems to happen far too often), they just keep on screaming until you do. There are no voice samples from the film's actors. Everything is done via text during intermissions.
Logically, had the developers had more time, this likely could have been something different (in a good way). There is surely some potential for a Spiderman game using the touch screen in some way. Sadly, that's not what has been done here and what we are left with is an archaic title that very well could have been handled on some classic hardware like the NES if it wasn't for the graphics engine.
- Spiderman 2 Nintendo DS Review
- Published: December 06, 2004
- Type:
- Section: Gaming
- Writer: Matt Paprocki
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Comments
Couple things Keefer: Just because the game isn't fully 3-D doesn't mean it can't look good. It does, and it's still the best looking game on the console to date. It carries a high resolution, maintains a solid frame rate, and packs in far more detail than anything else. Taking it into full 3-D would lessen the impact due to more neccesity for processing power. Swinging by those buildings up high is incredible, especially with the level of depth they put into it.
Yes, the PSP version looks better. Duh. That doesn't mean it's a better game (though it won't be that hard). The PSP hasn't beaten the DS yet and you can't make statements like that until you play one. Graphics never, ever, make the game.
Third, I have no contact with developers, though that would be nice.








i am talking to you because i can't find how or where to find the producers of this game to tell the that there stupid for making spiderman 2 on ds with some 3D grapics and not all 3D it would look way better if it was all 3D and i know that ds is capable of that i heard that the people from nintendo thought that spiderman 2 for ds was the game with the best graphics for ds so far, when thats a lie mario 64 ds has way better grapics then spiderman 2 i was watching psp clips for spiderman 2 and it looks alot better then ds if ds is going to try to beat psp in competition sofar its lossing and psp is not even out in america yet i think that they should just remake the whole spiderman 2 game with all 3D graphics, a map with the special move selection screen, better sound track then tecno music, more bosses, don't make the people so far out and away, make the game alittle longer, and able to go anywhere like in the consle games
so can you please give this email to them if you see them around
ps:if you make a spiderman 3 game when the movie comes out try to make it 3D and all that good stuff i told you to do to the 2nd one if not then to the 3rd one if you make it