Great Games vs Great Gaming Experiences
Published August 29, 2004
No medium dates as quickly as computer games. Because of advances in technology, graphics and interfaces are always improving; so even if there isn't a revolution in gameplay, there's a continuous evolution in everything else. That's why developers are able to create so many successful sequels: they keep the elements that work while jettisoning all of the original game's flaws. But one thing that can't be improved upon is a player's first good experience with a genre. For example, Half-Life is superior to Doom in every way except one: Doom came first. Playing Half-Life for the first time simply didn't compare to the first (and second and third) time I played Doom. Games generally get better, but because the basic gameplay doesn't drastically change, the best games aren't necessarily the best gaming experiences.
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Turn-Based Strategy: Civilization (1991)
Almost superseded by Master Of Orion (1994)
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Real-Time Strategy: Dune 2 (1992)
Almost superseded by Command and Conquer (1995), Warcraft II: Tides of Darkness (1995), Homeworld (1999), Star Wars: Galactic Battlegrounds (2001)
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First Person Shooters: Doom (1993)
Almost superseded by Star Wars: Dark Forces (1995), Star Wars: Jedi Knight (1997), Realms of the Haunting (1997), Half-Life (1998)
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Squad-Based Action: Syndicate (1993)
Almost superseded by Jagged Alliance (1994), X-Com: UFO Defense (1994)
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Adventure: Sam and Max Hit the Road (1993)
Almost superseded by Grim Fandango (1998)
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Simulation: Magic Carpet (1994)
Almost superseded by Star Wars: TIE Fighter (1994)
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Builder: SimCity 2000 (1993)
Almost superseded by Pharaoh (1999), Zeus (2002)
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RPGs: Might and Magic 4 (1992)
Almost superseded by Ultima Underworld (1992), Might and Magic 6 (1998), Baldur's Gate 2 (2000), Elder Scrolls 3: Morrowind (2002)
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Action-Adventure: Alone in the Dark (1992)
Almost superseded by Ultima 8: Pagan (1994), Crusader: No Remorse (1995)
Superseded by Twinsen's Odyssey (1997)
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Nostalgia can be a tricky thing, making a game better in retrospect than it really was. But this isn't really about the games themselves, so much as the feelings I had when I played them. And it doesn't take a replay to tell me that some older games I enjoyed were nothing more than impressively-rendered slide shows (Labyrinth of Time, Myst) or clunky strategy games (Alien Legacy, Reunion).
On the other hand, unlike movies, games are difficult to revisit even if you want to, due to unavailability or hardware issues. That means I have to rely on my fading memory to conjure up my original feelings about them. As the list below proves, this is as far from movies as a medium can get in terms of preserving the past.
- Great Games vs Great Gaming Experiences
- Published: August 29, 2004
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- Section: Gaming
- Writer: Paul De Angelis
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I agree on almost all counts except Alone In the Dark. That one just doesn't work anymore. It is beyond inpossible to accurately control your character that it's not worth the effort. Granted I'm no RE fan either, but AITD (the original at least) is an unplayable mess.
Now, Magic Carpet could be looked upon as an inspiration for GTA. Really one of the earliest go anywhere-styled games to hit the market.
Finally, it's a cryin' shame Lucasarts adventure games just stopped selling. I was so mad when they cancelled the new Full Throttle. So many classics in that genre. Day of the Tentacle, Monkey Island(s), Indiana Jones, and, of course, Sam and Max. I want those games back!