REVIEW

PS2 Review: Onimusha 3

Written by Matt Paprocki
Published May 04, 2004
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As with any time travel storyline, there are obvious problems that make little sense (there are actually 2 Samanouske's), but ingoring these minor problems doesn't hinder the entire picture. Returning characters from previous games are back to try and stop you in your tracks. Fans of the series will be pleased with the new additions to the roster as well.

Throughout the adventure, you'll control more than just the two main characters. You'll take control of Jacques fiance', Michelle, and take on the demons with some gunplay. This causes some control problems as targeting is mostly automatic and she never seems to be aiming where you want her too. Still, the segements are short compared to the rest of the game and getting through them isn't overly difficult. Otherwise, the controls are tight and pulling off the super-cool 10 hit combos will be instantaneous with practice.

If your a fanboy looking to make a point about the PS2's graphical prowess, you've got your game right here. This is the most impressive, gorgeous, and single greatest looking game to ever appear the console. The pre-rendered backgrounds have been ditched in favor of fully polygonal backdrops that simply must be viewed in motion to be appreciated. The camera is a minor problem only in a few minor segments of the game and does remain stationary for the most part. The infamous "jaggy" graphics that the PS2 is so famous for are certainly a part of the game, but hardly detract from the sightseeing this game provides.

Even with the polygonal backgrounds, the character models look just as sharp as they did before. It's a technological feat on every level. Famous Paris landmarks appear throughout the game and modeled with no detail left out. Notre Dame proves to be a key location and you can almost say you visited even if you've never stepped foot inside.

Even better are the game cinematics. The opening CG is jaw-dropping and light-years ahead of anything you'll see in a theater. Most of the cinematics during play use the games graphics engine and are stunning. The animation here makes it look like the characters are actually acting throughout. Games like this prove there is no need for another generation of game consoles next year.

Likewise, the sound is explosive and just as awesome. The Pro-Logic II support is outstanding and this is the best I've ever heard the format used. It's been a long time since I've said this, but the sound effects are just unbelieveable. The lifelike sounds of gunfire, swat teams moving in (all around the player with the proper equipment), and swords clashing are just flawless. Voice acting is only so-so and unlike the previous games, there is no option for Japanese language. Stranger still, Jean Reno delivers all of his French lines, but someone else does his english talking (Ako has the power to make everyone speak the same language). Can't forget to mention the epic soundtrack either which all recored by an orchestra.

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Matt Paprocki is the former reviews editor for Digital Press, a video game website with an appreciation for the retro side of the industry. The deep game collection which spans nearly 30 systems and 2,000 games line his walls for research purposes. Matt strives to bring credibility to video game journalism, and take it in a new direction to aid the industry in becoming respected with all forms entertainment media. He currently freelances for GameArgus.com and MultiPlayerGames.com.
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PS2 Review: Onimusha 3
Published: May 04, 2004
Type: Review
Section: Gaming
Filed Under: Gaming: PlayStation 2
Writer: Matt Paprocki
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