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<title>Blogcritics: Comments on Backtalk</title>
<link>http://blogcritics.org/</link>
<description>A sinister cabal of superior bloggers on music, books, film, popular culture, politics, and technology - updated continuously.</description>
<language>en</language>
<copyright>Copyright 2005 by the authors</copyright>
<lastBuildDate>Thu, 23 Oct 2003 13:31:38 EDT</lastBuildDate>
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<title>Comment by Mark Saleski</title>
<link>http://blogcritics.org/archives/2003/10/22/234541.php#comment-24797</link>
<description>computer...games?

there are games you play on your computer?

hmmm...maybe i&#039;ll check them out someday.</description>
<guid isPermaLink="false">24797@blogcritics.org</guid>
<pubDate>Thu, 23 Oct 2003 13:31:38 EDT</pubDate>
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<title>Comment by san</title>
<link>http://blogcritics.org/archives/2003/10/22/234541.php#comment-24746</link>
<description>Temple:  It&#039;s not so much the Xbox, but the Live service.  And I didn&#039;t realize it before the purchase because sometimes I speak with my wallet before my brain is fully engaged!

And to Mac Diva, I just don&#039;t &quot;get&quot; the success of persistent games like EverQuest.  Games to me have always been pleasant distractions, not commitments.

And, yeah, Temple, it sounds more or less like a bad telephone connection.  Not even bad, really, just with perhaps less fidelity.</description>
<guid isPermaLink="false">24746@blogcritics.org</guid>
<pubDate>Thu, 23 Oct 2003 07:04:22 EDT</pubDate>
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<item>
<title>Comment by Temple A. Stark</title>
<link>http://blogcritics.org/archives/2003/10/22/234541.php#comment-24741</link>
<description>Um, it says Sanford. And safe to say he doesn&#039;t like Xbox. The only question is why he didn&#039;t realize that before purchase. How does the voice come across? Just like a telephone or  what?</description>
<guid isPermaLink="false">24741@blogcritics.org</guid>
<pubDate>Thu, 23 Oct 2003 04:06:12 EDT</pubDate>
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<title>Comment by Mac Diva</title>
<link>http://blogcritics.org/archives/2003/10/22/234541.php#comment-24735</link>
<description>Sanford.  Sandord.  Sanford.  The success of MMORPGs has likely led the industry to see game playing as a communal activity.  There are players of EverQuest who are closer to their team mates than to their moms.  And, consider the economics.  People who wax communicative are more likely to attract new business.  The XBox extras may do double duty.</description>
<guid isPermaLink="false">24735@blogcritics.org</guid>
<pubDate>Thu, 23 Oct 2003 02:25:48 EDT</pubDate>
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