Not Just Fun

Written by Kevin Murphy
Published July 08, 2003

I suppose it all started for me at the age of three when I won a tiddlywinks "tournament" at a friend's birthday party. I have been an avid player of non-sporting games ever since. In the old days the games came in heavy boxes and were physical representations; now they are mainly video/computer games.

I find them both relaxing and stimulating, a combination hard to find. Now Professor James Paul Gee claims that the oft maligned video games can be a great way for kids to learn:
"I was 53 when I began and was blown away by how long, challenging, and complex games like Deus Ex were. Yet millions of people pay a lot of money to buy them and they learn them very well, including kids who wouldn't spend twelve concentrated minutes really learning algebra in school. It dawned on me that good games were learning machines. Built into their very designs were good learning principles, principles supported, in fact, by cutting-edge research in cognitive science, the science that studies human thinking and learning. Many of these principles could be used in schools to get kids to learn things like science, but, too often today schools are returning to skill-and-drill and multiple-choice tests that kill deep learning. Games are good at getting themselves learned for good old Darwinian reasons, namely, the ones that can't get learned, don't get bought and the companies that produce them go broke (Suikoden III is a good example of a very good game that does a poor job helping the player learn how to play it). What makes the situation interesting is that game designers can't make games easier to learn by dumbing them down, since players want ever longer, more challenging, more open-ended games."


The book is an odd mix in that the good professor provides a scientifically rigorous look at games we all know and love and never thought about in a rigorous way before. But I have to admit that looking back my lifelong playing has provided me with not just hours of enjoyment, but I have learned a lot. And the learning has not just been facts, but problem solving and ways of looking at and experiencing the world around me. No doubt this book will start a wave of educational inquiry, debate, and of course, books.

Keep reading for information and comments on this article, and add some feedback of your own!
Not Just Fun
Published: July 08, 2003
Type:
Section: Gaming
Filed Under: Books: Science, Books: Nonfiction, Books: Computers and Internet, Books: Children
Writer: Kevin Murphy
Kevin Murphy's BC Writer page
Kevin Murphy's personal site
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Comments

#1 — July 18, 2003 @ 12:19PM — Dew

I am 24 year old female and I own every console except an Xbox (unnecessary). I love video games from Pac-Man to Metal Gear Solid: Sons of Liberty. I play trumpet and can testify to video games being excellent for my hand/eye coordination and also play a big part in concentration. More than anything though they allow a release from everyday responsibility.

I do think video games are an untapped educational resource. Tomb Raider is an excellent game that tests logic and perception skills but most people just see them as distractions.

#2 — July 18, 2003 @ 12:44PM — Mark Saleski [URL]

>I find them both relaxing and stimulating, a combination hard to find.

this is what i get from books.

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